ID:137883
 
It would be really cool if you could have trigger commands.. so if i go AFK in a safe area in a game i dont die of starvation... i could just take food with me and program a bot.. it would also be cool if you could save your bots and load the with a .loadbot command or something and a .savebot (botname) sort of thing..
On 6/23/01 4:19 pm jobe wrote:
It would be really cool if you could have trigger commands.. so if i go AFK in a safe area in a game i dont die of starvation... i could just take food with me and program a bot.. it would also be cool if you could save your bots and load the with a .loadbot command or something and a .savebot (botname) sort of thing..

I disagree. Bots only encourage powergaming. If you're going to go away for a while, then you log out. Simple as that. =)


If a designer chooses, he can always implement an AFK verb which makes your player safe from attack for a time, but your character doesn't lose food, or water, etc.

Otherwise, you're stuck with logging out. =)
In response to Spuzzum
On 6/24/01 4:45 pm Spuzzum wrote:
On 6/23/01 4:19 pm jobe wrote:
It would be really cool if you could have trigger commands.. so if i go AFK in a safe area in a game i dont die of starvation... i could just take food with me and program a bot.. it would also be cool if you could save your bots and load the with a .loadbot command or something and a .savebot (botname) sort of thing..

I disagree. Bots only encourage powergaming. If you're going to go away for a while, then you log out. Simple as that. =)


If a designer chooses, he can always implement an AFK verb which makes your player safe from attack for a time, but your character doesn't lose food, or water, etc.

Otherwise, you're stuck with logging out. =)

well how about this one.. being able to inable bots would be decided by the code.. like if BotsAllowed = 0 no bots will load but if it =1 then anyone can use there bots..(i sorta want to make a game to be run compleatly by player bots..)
In response to jobe

well how about this one.. being able to inable bots would be decided by the code.. like if BotsAllowed = 0 no bots will load but if it =1 then anyone can use there bots..(i sorta want to make a game to be run compleatly by player bots..)

Why don't you just code in a trigger system for your game? By doing it yourself, you'll be able to make sure it's custom-tailored to suit your needs. Also, if the entire game is run by player bots, what do the players do? Spectate? Let me guess, this is a new permutation of your movie idea.
In response to LexyBitch
Let me guess, this is a new permutation of your movie idea.

no.

it has been an idea of mine for i long time but you wouldent understand.

{edit}

only crazy peaple can understand crazy peaple.
In response to jobe
only crazy peaple can understand crazy peaple.

Peaple... that sounds familiar... isn't that some place in Spain?


Come on, Jobe, you can't honestly tell me you don't know how to spell 'people'. It's one of the most commonly used words in the English language.
In response to Spuzzum
On 6/26/01 6:59 pm Spuzzum wrote:
only crazy peaple can understand crazy peaple.

Peaple... that sounds familiar... isn't that some place in Spain?


Come on, Jobe, you can't honestly tell me you don't know how to spell 'people'. It's one of the most commonly used words in the English language.

i just chose not to... im crazy remember? ;.)