first things first, how would I edit the game on my windows machine and run it on a linux server? does the server need some kinda of specific BYOND server? second, I want to package the whole shabang in one file(zip of course). all the graphics, ect... and then allow the user to unzip them, and have the game read it form THEIR hard drive, but not allow them to edit it. that way they don't have to download everything while they are playing(laaaggg....) how would I do this?
thank you all.
ID:137867
Jun 28 2001, 3:42 pm
|
|
In response to LexyBitch
|
|
On 6/28/01 7:11 pm LexyBitch wrote:
On 6/28/01 6:42 pm XgavinX wrote: well.. thank you.. lol. where do I get this byond server, and how do I set it up? Thank you very much, almighty tarot reader. |
In response to XgavinX
|
|
On 6/28/01 7:35 pm XgavinX wrote:
well.. thank you.. lol. where do I get this byond server, and how do I set it up? Thank you very much, almighty tarot reader. The server comes with the package. It's called DreamDaemon or something like that. For packaging, create a game, then check out the Build->Package Files option. |
In response to XgavinX
|
|
On 6/28/01 7:35 pm XgavinX wrote:
On 6/28/01 7:11 pm LexyBitch wrote: Well, as for your second question, just go to the Build menu, down to Package Files, and select "World executable files" (should be selected by default). Presumably it will guide you through whatever you need to do, never done it personally but I'm fairly certain that's all you need to do to distribute a game which players can run but not edit. |
In response to Deadron
|
|
well see, I found that. But I am using a linux server to run it, and I have FTP access, and
BASH acess(user prompt). so I need something I can run using a command line. |
In response to XgavinX
|
|
On 6/28/01 7:49 pm XgavinX wrote:
well see, I found that. But I am using a linux server to run it, and I have FTP access, and /usr/local/byond/bin/DreamDaemon mygame.dmb You can find more about this reading through the Guide on the left, I believe. |
In response to Deadron
|
|
On 6/29/01 8:22 am Deadron wrote:
On 6/28/01 7:49 pm XgavinX wrote: i tried that, and I get this error: bash-2.04$ ./DreamDaemon: error while loading shared libraries: libbyond.so: cannot open shared object file: No such file or directory, and it is right there with the program DreamDaemon. -shrug- |
In response to XgavinX
|
|
On 6/29/01 11:04 pm XgavinX wrote:
-shrug- Dantom can help you with the details. But the BYOND server most of us run our games off of is Linux, so there is no question that it's doable. |
In response to Deadron
|
|
On 6/30/01 2:08 am Deadron wrote:
On 6/29/01 11:04 pm XgavinX wrote: is there any better documentation on how to get DreamDaemon up and going for my game? thanks. |
In response to XgavinX
|
|
On 6/29/01 11:04 pm XgavinX wrote:
On 6/29/01 8:22 am Deadron wrote: Does this mean DreamDaemon is installed in /usr/local/byond/bin on the machine you're using? If so, you probably want to set the LD_LIBRARY_PATH environment variable to that directory. ie, in bash: export LD_LIBRARY_PATH=/usr/local/byond/bin If it's installed somewhere else, substitute the appropriate directory. |
I decided to answer both of your questions, using a tarot deck for the second one and a magic eight-ball for the first. According to my sources, the answer to your first question is "yes", and the second one is "three of clubs."
Oh, wait. This isn't a tarot deck.