ID:137764
![]() Jul 24 2001, 10:50 am
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I've been around for about half a week now just makin games and i discovered i had no idea what the standards for BYOND games are, probably because i've never played one. The main reason for this is that i don't know how, so if anyone would kindly tell me i would be very happy.
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No...
FQO is muuch better. Fantasy Quest Online And if I find you, I can kill you! In fact, I'm level 17 or so... |
On 7/24/01 3:56 pm Lord of Water wrote:
No... wow LoW I'm touched..I knew I had fans but not this many =P for this 5.0 is needed look for it today or tomorrow =D |
On 7/24/01 1:57 pm Vortezz wrote:
2) To play games that other people have made/are playing, goto Games Live! on the left sidebar, then click on a game's name, then click Join to join a currently running game. Or check he Games Listing link for games that might not be being played at the moment but that are available. My plug is for DragonSnot: byond://Deadron.DragonSnot |
On 7/24/01 4:01 pm Darkness wrote:
On 7/24/01 3:56 pm Lord of Water wrote:Speaking of FQO i've been looking to play it, but never knew how. now that i do, when will it be on? I just played in about three games(2 of wich were dbz, i like the show, not the games!) and noticed something my game is missing. One of thos action/inventory/stats menu things. can someone tell me how to do it? |
On 7/24/01 4:15 pm Airson wrote:
Speaking of FQO i've been looking to play it, but never knew how. now that i do, when will it be on? I just played in about three games(2 of wich were dbz, i like the show, not the games!) and noticed something my game is missing. One of thos action/inventory/stats menu things. can someone tell me how to do it? For actions (verbs), use this example to figure it out. <code> mob verb example() set category = "Attacks" usr << "This would show up in the 'Attacks' panel" </code> Now, for the inventory, just use this: <code> mob/Stat() statpanel("Inventory",contents) </code> That displays the contents of the owner of the statpanel. Last but not least, the Stats tab would be inserted like so: <code> mob/Stat() statpanel("PutPanelNameHere") stat("Hit Points: ",HP) </code> Instead of <code>"Hit Points: ",HP</code> you could put <code> stat("Gold: ",GoldVarHere) </code> Make sense? |
oooooooooooo thank you,thank you, thank you!!!! now if i could just figure out how to make those right-click on mob menu's. :(
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On 7/24/01 4:41 pm Airson wrote:
oooooooooooo thank you,thank you, thank you!!!! now if i could just figure out how to make those right-click on mob menu's. :( Tsk tsk... Give the player a verb that needs a mob to execute, then you get a right-click menu. |
On 7/24/01 4:46 pm Vortezz wrote:
On 7/24/01 4:41 pm Airson wrote: Yup. Two versions of that. mob/verb/attack(mob/M in oview()) //M is the mob being attacked //src is the attacker or mob/verb/attack() set src in oview() //src is the mob being attacked //usr is the attacker |
1) Ya've been here for 3 days. :)
2) To play games that other people have made/are playing, goto Games Live! on the left sidebar, then click on a game's name, then click Join to join a currently running game.
Come join Crap Wars!, it's not a great game but it has some cool features.. =P