ID:137764
 
I've been around for about half a week now just makin games and i discovered i had no idea what the standards for BYOND games are, probably because i've never played one. The main reason for this is that i don't know how, so if anyone would kindly tell me i would be very happy.
On 7/24/01 1:50 pm Airson wrote:
I've been around for about half a week now just makin games and i discovered i had no idea what the standards for BYOND games are, probably because i've never played one. The main reason for this is that i don't know how, so if anyone would kindly tell me i would be very happy.

1) Ya've been here for 3 days. :)

2) To play games that other people have made/are playing, goto Games Live! on the left sidebar, then click on a game's name, then click Join to join a currently running game.

Come join Crap Wars!, it's not a great game but it has some cool features.. =P
In response to Vortezz
No...

FQO is muuch better.

Fantasy Quest Online


And if I find you, I can kill you!

In fact, I'm level 17 or so...
In response to Lord of Water
On 7/24/01 3:56 pm Lord of Water wrote:
No...

FQO is muuch better.

Fantasy Quest Online


And if I find you, I can kill you!

In fact, I'm level 17 or so...

wow LoW I'm touched..I knew I had fans but not this many =P for this 5.0 is needed look for it today or tomorrow =D
In response to Vortezz
On 7/24/01 1:57 pm Vortezz wrote:
2) To play games that other people have made/are playing, goto Games Live! on the left sidebar, then click on a game's name, then click Join to join a currently running game.

Or check he Games Listing link for games that might not be being played at the moment but that are available.

My plug is for DragonSnot:

byond://Deadron.DragonSnot
In response to Darkness
On 7/24/01 4:01 pm Darkness wrote:
On 7/24/01 3:56 pm Lord of Water wrote:
No...

FQO is muuch better.

Fantasy Quest Online


And if I find you, I can kill you!

In fact, I'm level 17 or so...
Speaking of FQO i've been looking to play it, but never knew how. now that i do, when will it be on? I just played in about three games(2 of wich were dbz, i like the show, not the games!) and noticed something my game is missing. One of thos action/inventory/stats menu things. can someone tell me how to do it?
In response to Airson
On 7/24/01 4:15 pm Airson wrote:
Speaking of FQO i've been looking to play it, but never knew how. now that i do, when will it be on? I just played in about three games(2 of wich were dbz, i like the show, not the games!) and noticed something my game is missing. One of thos action/inventory/stats menu things. can someone tell me how to do it?

For actions (verbs), use this example to figure it out.

<code> mob verb example() set category = "Attacks" usr << "This would show up in the 'Attacks' panel" </code>

Now, for the inventory, just use this:

<code> mob/Stat() statpanel("Inventory",contents) </code>

That displays the contents of the owner of the statpanel.

Last but not least, the Stats tab would be inserted like so:

<code> mob/Stat() statpanel("PutPanelNameHere") stat("Hit Points: ",HP) </code>

Instead of <code>"Hit Points: ",HP</code> you could put

<code> stat("Gold: ",GoldVarHere) </code>


Make sense?
In response to Vortezz
oooooooooooo thank you,thank you, thank you!!!! now if i could just figure out how to make those right-click on mob menu's. :(
In response to Airson
On 7/24/01 4:41 pm Airson wrote:
oooooooooooo thank you,thank you, thank you!!!! now if i could just figure out how to make those right-click on mob menu's. :(

Tsk tsk...

Give the player a verb that needs a mob to execute, then you get a right-click menu.
In response to Vortezz
On 7/24/01 4:46 pm Vortezz wrote:
On 7/24/01 4:41 pm Airson wrote:
oooooooooooo thank you,thank you, thank you!!!! now if i could just figure out how to make those right-click on mob menu's. :(

Tsk tsk...

Give the player a verb that needs a mob to execute, then you get a right-click menu.

Yup. Two versions of that.

mob/verb/attack(mob/M in oview())
//M is the mob being attacked
//src is the attacker

or

mob/verb/attack()
set src in oview()
//src is the mob being attacked
//usr is the attacker