Map dimensions in Dream Maker are still limited to 1000x1000, despite the limits during runtime being roughly a total area of 16777216 turfs.
That's a possible area of 4096x4096x1.
Can we increase the limit per axis to the full range of a 2-byte integer? A total maximum range of 65,536 would be excessive, and as such a better limit than 1000.
You have no idea how maddening it is to not have an upper bound of 1024. X_X
ID:1376573
![]() Sep 14 2013, 9:43 am
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![]() Sep 14 2013, 10:39 am
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Are you basically requesting id:116886?
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No. World.maxx/maxy limits have been increased already. At runtime, you can create any sized world, but in the map editor, you can only make a DMM that is 1000x1000.
The Dream Maker IDE is limited to 1000x1000, when the runtime environment is not. Try changing world.maxx to 2000 and world.maxy to 1000. It'll take a while, but it works. I'm not requesting an additional 24 tiles, I'm requesting that the editor be brought in compliance with the capabilities of the environment. |
If I'm not mistaken, the limit for both compile and run time has been raised with the new 4 byte DMB?
Should be able to have 4.2 billion |
Yet, if you download the new 500 beta, try expanding a map past 1000x1000 in Dream Maker. --still doesn't work.
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I believe the reason for this is the editor itself, it would probably wreck the IDE to load up a map any larger than 1000x1000.
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FIREking wrote:
If I'm not mistaken, the limit for both compile and run time has been raised with the new 4 byte DMB? Effectively any 2-byte limits are 3-byte now. References beyond 3 bytes are basically impossible to use in text form and are therefore meaningless, so there are actually some places where the 3-byte limit is enforced. As a practical matter it shouldn't be an issue, unlike 64K which was a big deal for some games. Nadrew wrote: I believe the reason for this is the editor itself, it would probably wreck the IDE to load up a map any larger than 1000x1000. Yeah, I don't think DM could handle this without puking. |