This is probably a question for lummox:
Older object pixel transformation features (pixel_x and pixel_y) seem to increase view-distance buffering once they pass a certain threshold. Is this also the case for animation and transformation translation?
(I'm hoping it isn't.)
ID:1376474
![]() Sep 14 2013, 7:43 am
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![]() Sep 14 2013, 8:58 am
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They would have to, or they wouldn't be visible if their tile was significantly off screen, wouldn't they?
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I wonder how aggressive this is, then, because I'm using transform for a parallax background. Albeit it's in the client's screen, so I don't think it should affect it.
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