Descriptive Problem Summary:
Again, not sure of the intent, but it feels wrong. If the alpha var of an animation is set to zero, any value for the color var seems to be ignored. I would think it should still be blended in while the alpha value is 'animated' towards zero.
animate with color set to a random value and alpha = 1
animate with color set to a random value and alpha = 0
Numbered Steps to Reproduce Problem:
Code Snippet (if applicable) to Reproduce Problem:
Expected Results:
Actual Results:
Does the problem occur:
Every time? Or how often?
In other games?
In other user accounts?
On other computers?
When does the problem NOT occur?
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Workarounds:
ID:1376236
Sep 13 2013, 9:53 pm
|
|||||||||||||
Resolved
| |||||||||||||