Sep 14 2013, 5:32 pm
In response to SuperAntx
|
|
Was just noticing the same thing. Think that was why you were having to use those large pixel_y values in your demo as well. Something's up with it.
|
In response to SuperAntx
|
|
The mob seems to jump upwards at the beginning of the stretchy animation. I'm just using: animate(src, transform=m/o, pixel_y=64, alpha=160, time=10) |
In response to Kaiochao
|
|
that looks... like what i've always wanted to see possible...
|
https://dl.dropboxusercontent.com/u/25108410/ iso_spin_test.rar
Here's a test thingy I did for isometric maps. Not terribly interesting, but the math was... tricky. |
In response to Kaiochao
|
|
Not uploading the files isn't fair.
|
http://ncomproductions.com/Tanks%202.zip
Random fiddling with the system, explosions happen when you shoot the walls. About an hour of work. |
In response to D4RK3 54B3R
|
|
D4RK3 54B3R wrote:
So you can't tween the screen_loc? Sadly no; not at this time. This is not for lack of trying. The problem stems from the way screen_loc is calculated on the client end, which is really unfriendly to the animation process. (atom.text had a similar issue, though for completely different reasons.) If you want to move a screen object, the best way to do that currently is going to be with transform; the transformation matrix will work no matter what, so you can translate the screen object as needed. |
Yeah, I found this out myself, then used transform to get around it:
screen_obj This creates an endlessly-scrolling background using two 320x240 pixel background objects. Overall, I'd say the new features are pretty awesome. |
Is there any documentation on the new features like animate()? The only thing I've seen so far as to how to use is is what's in the code examples from this thread.
|
There's an entry in the reference, along with few entries for the new matrix features.
If the entry is not showing up, you might have an issue with your virtualstore: http://www.byond.com/forum/?post=764423#comment2111500 |
Unless you have this problem as well... I did.
EDIT: Sneaking that edit in there while I'm typing... ;) |
In response to Super Saiyan X
|
|
Super Saiyan X wrote:
If the entry is not showing up, you might have an issue with your virtualstore: Thanks, that sorted it. Now to start fiddling around with it. |
In response to Flick
|
|
Oh my literal Jesus.
|
In response to SuperAntx
|
|
In response to Kaiochao
|
|
Kaiochao wrote:
Oh my literal Jesus. Heh. I didn't even think of that. |
In response to Super Saiyan X
|
|
Super Saiyan X wrote:
There's an entry in the reference, along with few entries for the new matrix features. There is no such path in Windows 7. What to do? |