In response to Hiro the Dragon King
I couldn't imagine doing animation prior to the age of computers. 4fps would make it bearable, but 24 fps done without software would be horrible.
In response to Bravo1
Bravo1 wrote:
well I've managed to get rotating 2d projection onto an isometric plane working in code.

Can you show that off a bit? I'm interested in what other people are doing with this, because there's a number of things I want to try, but only one of me to do it.
In response to Kaiochao
Kaiochao wrote:

This looks EPIC!

Mind sharing the files? =P
With a single line of code, I turned this into this:


I made this over a month ago:

I might try that one again, maybe.
Might I see the transform you are doing on those tiles in your racer there, Kiao?
In response to Ter13
Note that everything visible there is an object in client.screen.

First, translate by the displacement between you and the object.
Second, rotate by the negative of the viewing angle.
The screen object's screen_loc is just CENTER.
That's all it takes to get the top-down view.

To get the isometric-style view, all you have to do is Scale(1, [between 0 and 1]) last.
Okay, that's interesting. Thanks. I'll see if I can put that to use.
In response to Bravo1
Bravo1 wrote:
https://dl.dropboxusercontent.com/u/25108410/ iso_spin_test.rar

Here's a test thingy I did for isometric maps. Not terribly interesting, but the math was... tricky.

Here's the link again for isometric rotation on a 2D plane. I'm okay with posting a code snippet if you'd like to recreate it.

This is what I made with animate().. I know, I know, it's simple. I just wanted to post :D

In response to Flysbad
That initial lag seems a bit annoying... (not talking about waiting for the gif to load, i wanted until it repeated)
In response to FIREking
I think that's just LICEcap not animating smoothly.

EDIT: I'll add link later
In response to Ter13
Ter13 wrote:
I couldn't imagine doing animation prior to the age of computers.

http://www.youtube.com/ watch?feature=player_detailpage&v=GYSfncB4peU#t=84

Hope this helps your imagination :D
In response to Kaiochao
Sorry, I had to try making my own... :)

You guys need to show me how it's done! Looks so cool! =P
I'm still getting trying to get the hang of this!
For those trying to make a particle system: remember that memory allocation and deallocation is generally slow. Instead of creating and destroying your particles, why not pull them from a list of projectiles you don't need anymore?

This should already be obvious, but I suppose it's worth saying.
LOL after fiddling a bit and learning how animate() works, I almost got it!!! =P


Doesn't look as good as you guys but this is sooo cooool lol.
It's raining... Sorry, this one is a little large.
I wrote a new lighting system that makes heavy use of atom.transform and atom.animate

It runs fairly smoothly at 30fps, even though I haven't optimized it yet.





Unfortunately there are some SEVERE limitations that are imposed by this lighting system. I don't think it'll take off.
That looks fucktastically amazing. If you can make something that works well with isometric and client.dir, even side-map and client.dir, I'd blow you.
That looks fucking fantastic. How did you accomplish that; would you be willing to share either code or conceptual design?
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