@Kaiochao If any buttons are down, then that is already handled (drag n' drop support), so there's no need to implement it a second time.
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Awesome update. I can see lots of use coming out of features like animate(), matrix, transform, and alpha :D
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Kozuma3 wrote:
Albro1 wrote: I second this. |
Is the drag/drop setup not doing enough to deliver the right info when a button is held? If not I can look into it.
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Thank you so much for your time on this, it all looks great. I think I'm going to call in sick for a month straight and play with it.
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animate() looks amazing. Could I do something like animate(MyTorchAtom, luminosity = rand(3, 6), time = 5, loop = -1) to make a 'flickering' torch, or would it just calculate rand() once beforehand and thus not really 'flicker'?
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Albro1 wrote:
I created a spinning square that grows and shrinks. I feel like a kid learning DM again. This is awesome. I'm having so much fun with this right now! XD |
"Atoms can be transformed in 2D with [b]rotation[/b], scaling, and translation."
Forgive me if I sound dense here, but you could Turn icons before right? So is this like a better way, and without generating any extra resources? They used to crop off as well if they went out of the bounds of the 32x32 tile. :) |
Having problems with using external .html and .css files, hope it gets looked at.
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Giacomand wrote:
Having problems with using external .html and .css files, hope it gets looked at. Only if you post a detailed bug report. |
Nadrew wrote:
Giacomand wrote: Sure did. http://www.byond.com/forum/?post=1376452 Does anyone know how to use the new color variable? I can't figure it out. |
Will we see any more attention given to bug reports / feature requests soon? Seeing that, especially for bug reports, would just be icing on this tasty cake.