ID:1375466
 


Created with BlitzMax. The screen blurring isn't really possible in DM.
Everything you see here is quite possible in BYOND, you'd just have to do it manually, at least until BYOND 500 releases. BYOND 500 will allow you to do motion blurring without any creation of icons. (I never said it would be a one-click sort of thing, but it's very much possible.)
For the blurring, new instances of objects with various alpha levels would need to be made. This would cost a lot of RAM, and consume a lot of CPU to get everything moved and aligned. BlitzMax is using double buffer graphics which draw to the backbuffer and then "flip" to the visible screen.

Sometimes I like to experiment in this engine because it has things DM doesn't. But DM is also very applicable for many situations, and I am currently working on something rather large with it:


Circles EXE + source (If you happen to have BlitzMax, but totally openable in a text editor).

https://dl.dropboxusercontent.com/u/14221897/files/ Circles.zip
Awesome work Makeii!
In response to A.T.H.K
A.T.H.K wrote:
Awesome work Makeii!

I hadn't forgotten Simplicity. I just have had no drive to work on it lately. Development of MA:Legends is slow as it is, but one of these days I will get into the mood and just have code flowing from my fingertips, and Simplicity will get closer to being done. I'll try and allocate some time to spend as a development night.
Blitz is still around? I remember using that years and years ago.

Like in 1994 on my Amiga.
I never much liked Blitz. I feel like teaching someone VB as their first programming language almost does them a disservice. Learning it later certainly isn't bad, but as a first language, it can sort of poison your expectations and make more modern syntaxes like C/C++ harder to pick up.
Yeah when it comes to different syntaxes, Blitz (BASIC-variants) and C-variants are different altogether, even though they function about the same. A lot of languages have adapted to using C-styled syntaxes such as Java, Javascript, C#, DM, and even Game Maker's scripting language (GML).

@The Magic Man: BlitzMax is an evolution from BlitzBasic, which I believe turned into BlitzPlus before going to BlitzMax. BlitzBasic is probably the one you remember on the Amiga.
is that the super smash bros logo or am i just seeing things
In response to EmpirezTeam
EmpirezTeam wrote:
is that the super smash bros logo or am i just seeing things

Mind BLOWN.
You mean...


THIS?

I do sort of see the resemblance, when the balls are traveling toward the right.