DS now recognizes .dms scripts as potential "start files" when installing a hub package. This might be useful for telnet MUDs that have special scripts for BYOND users.
but you still cannot connect to a text byond with telnet yet?
ID:137542
Oct 10 2001, 8:00 am
|
|
Oct 10 2001, 8:17 am
|
|
speaking of which...what exactly does that mean anyway?
|
In response to Foomer
|
|
BYOND will never be compatible with a telnet application, atleast I doubt it. I cant really see how..although if ZMUD were to be supported in text mode it would give me inspiration to make a text based game, but 'tis not and prob will not so.
Alathon |
In response to Foomer
|
|
Foomer wrote:
speaking of which...what exactly does that mean anyway? which (hwich, wich) pron.
|
In response to Lummox JR
|
|
Lummox JR wrote:
Foomer wrote:
Huh? Where'd you get the idea he wanted a definition to which? He clearly asked for the definition of that. |
In response to Lummox JR
|
|
Honestly, the least you could have done it not copy strait from the dictionary. If you're going to put a bad spin on my question, at least do it in your own words!
|
In response to Theodis
|
|
Theodis wrote:
Lummox JR wrote: Hmm. You're quite right. I'd post the definition of that, but I'm too tired to bother. Lummox JR |
In response to Alathon
|
|
Alathon wrote:
BYOND will never be compatible with a telnet application, atleast I doubt it. I cant really see how..although if ZMUD were to be supported in text mode it would give me inspiration to make a text based game, but 'tis not and prob will not so. Why do you say that? BYOND could be compatable with telnet if graphics were not used. The Linux version of byond is text based too. I would actually like to see this sometime in the future because I have been working on a MudLib for BYOND that is turning out quite nicely. [edit] Whoops, I had a pretty pathetic typo in there. |
In response to Ebonshadow
|
|
Ebonshadow wrote:
What do you say that? BYOND could be compatable with telnet if graphics were not used. The Linux version of byond is text based too. I would actually like to see this sometime in the future because I have been working on a MudLib for BYOND that is turning out quite nicely. Yes, this should be possible someday. Essentially you would telnet to a version of the BYOND text client that would be specially rigged to forward the relevent information to your telnet client. The main advantage of this, of course, would be instant support for all platforms, for text games, at least. |
In response to Tom
|
|
Was just a wild guess, as I havent the slightest idea how the internals of BYOND works. If it can be ported in the future, woohoo :)
Would be a great addition! Alathon |
In response to Alathon
|
|
Yes, Support of text applications type Telnet access would be a huge plus! It would allow anyone to be able to play without the download of the whole package and could later do so if they want more than to simply play the games!
Great idea!! |