If possible, would you please attempt to make flick not only effect the mob,obj, or turf, But also effect its overlays. Or an alternate route, make like a
flick_overlays() proc
so that way both can be used at will, Because i believe this will be more helpful.
**For people that wish to reply with disrespect to my comment**
As of now i use
usr.icon_state = "icon state here"
but i find that it doesnt always play from the beginning.
But i wish to have a flick setting that would play it from beginning to end, then end perfectly.
If you can do this i would be most thankful.
Scincerely
SonVegitto
ID:137537
Oct 16 2001, 6:04 am
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To make sure I understand, are you asking for a way to create an effect that will play an animation over a target object for a short duration? You can probably do this by creating a dummy object that gets attached to your main object, and calling flick() on that. Example:
If you mess around with that setup I bet you can get something that works to your liking.