ID:137491
 
Remember how the original SpaceTug played around with client.eye and thereby defeated smooth movement? Well, the problem may strike again. I'm planning to make a game with a map 11 turfs high but somewhat wider, and I want to set client.eye to keep the mapless black areas from showing at the top and bottom edges. If I do this, though, I'll run into the jerky movement that people complained about in the past.

My past proposal for a solution was simple (to describe, if not to implement): if the new client.eye value is only one turf away from the last setting, smooth movement occurs.

If it's not possible, I'll deal with the jerkiness (it bugged the players a lot more than it bugged me), but I figured I'd mention it... thanks for reading!

(Of course it's possible that this was changed in some past release... if so, never mind.)
I want to set client.eye to keep the mapless black areas from showing at the top and bottom edges. If I do this, though, I'll run into the jerky movement that people complained about in the past.

Ok. I'll check into this. Your proposal sounds just as reasonable now as it did back then!