Level 1.dmp.Z = 1
Level 2 to 5.dmp.Z = 2 TO 5
Level 6.dmp.Z = 6
Or something, except not in code, but in the map editor. I don't know how much this'd be used by anyone else, but I'd use it all the time.
If not, I'd better start a Map Tag system :p
ID:137479
![]() Nov 11 2001, 11:11 pm
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I've always wanted to be able to set a map's Z level. Or, if there's more than one Z level in the map, then the level range. For example...
Level 1.dmp.Z = 1 Or something, except not in code, but in the map editor. I don't know how much this'd be used by anyone else, but I'd use it all the time. If not, I'd better start a Map Tag system :p |
Vortezz wrote:
I've always wanted to be able to set a map's Z level. Or, if there's more than one Z level in the map, then the level range. For example... > Level 1.dmp.Z = 1 Or something, except not in code, but in the map editor. I don't know how much this'd be used by anyone else, but I'd use it all the time. This is a wild guess but I think the maps are loaded in the order they are included in the .dme file so I'm sure you can change the order by rearranging the included files from there. |
If not, I'd better start a Map Tag system :p I have a little lib that does this :-) byond://AbyssDragon.MapName Its a really simple concept, but it works nicely. -AbyssDragon |
It appears when u create a new map, the older map(s) get bumped up the z chain. So if x,x,1 was the original, and u add a new map file. Then x,x,1 becomes x,x,2, and the new map take x,x,1. Just remember the order in which u add them i'm taking uncode wise its just appending them somewhere.
And when u wish to reference to a location, just remember
which x,x,? goes where.
LJR