ID:137189
![]() Jan 26 2002, 4:18 pm
|
|
I have a font i found and wanna use . . but it has to be in the windows fonnt folder for it to show in DS (from what i an tell) . . . so is there anyway to have it downloaded to that folder so it can be used with ds? . . if not what solutions does anyone have?
|
![]() Jan 26 2002, 4:35 pm
|
|
use a tag like <font face="SpecialFont,Arial">. It will attempt to load the fonts from left to right. Then have either in your documentation, website, or in the game itself where to download the font, and how to install it. I personally wouldn't want BYOND to have the ability to just add fonts at will, as fonts slow down your bootup time.
|
i know the html part of it i need a way to have to downloaded to the fonts folder without the usr having to do anyhitng if thats posible . . and i need them to use the font i am trying to use otherwise what i am trying to do is pointless
|
Sizzer wrote:
I have a font i found and wanna use . . but it has to be in the windows fonnt folder for it to show in DS (from what i an tell) . . . so is there anyway to have it downloaded to that folder so it can be used with ds? . . if not what solutions does anyone have? I've run into this same problem myself. I looked into font embedding solutions, but those are specific to the browser, not to text output, and they happen to really stink. Microsoft's answer to font embedding, the .eot format, is impossible to figure out and uses some brain-dead protection system called URL binding that means you have to know in advance exactly where your font will be used, and setting it up to use it on a local system is, well, next to impossible to figure out. Blame the W3 Consortium, who I hereby nominate for future Darwin awards, for decreeing that embedded fonts should be bound to URLs. I understand why they'd want to do it, but only a complete moron could think such a system would be workable or even desirable. Anyway, BYOND users are, for now, stuck when it comes to the font issue. Hopefully in the future Dantom will have something in mind to do about that. Lummox JR |
Blame the W3 Consortium, who I hereby nominate for future Darwin awards, for decreeing that embedded fonts should be bound to URLs. I understand why they'd want to do it, but only a complete moron could think such a system would be workable or even desirable. Don't get me started about the W3C. |
Spuzzum wrote:
Blame the W3 Consortium, who I hereby nominate for future Darwin awards, for decreeing that embedded fonts should be bound to URLs. I understand why they'd want to do it, but only a complete moron could think such a system would be workable or even desirable. Yay! Someone who hates the W3C more than I do! Please, please do go on about the W3C. My stock of rants about them has fallen short, and I could use more to cuss them out about. Lummox JR |
Sizzer wrote:
I have a font i found and wanna use . . but it has to be in the windows fonnt folder for it to show in DS (from what i an tell) . . . so is there anyway to have it downloaded to that folder so it can be used with ds? . . if not what solutions does anyone have? Get someone to write a Font Installer in MFC. Put a link to it up on your game, and when they click it it will down the Installer and then the installer will put it where ever you code it to. LJR |
Get someone to write a Font Installer in MFC. Put a link to it up on your game, and when they click it it will down the Installer and then the installer will put it where ever you code it to. Not quite the same. Windows 98 requires a reboot before it'll read fonts that are copied into the fonts directory. Not sure about 2K, ME, or XP. |
Spuzzum wrote:
Not quite the same. Windows 98 requires a reboot before it'll read fonts that are copied into the fonts directory. Not sure about 2K, ME, or XP. I've never observed this. It might, I suppose, make some difference to font lists in some word processors, but other programs read just fine without a reboot. I've installed fonts on the fly lots of times before. Lummox JR |