I'd like to see some JAVA or some other kind of DM code reader deal here at Byond. Because I can't download the DM software from work, I'd still like to be able to open up a project and be able to read the code parts. Is there a way to put together something here at Byond that would allow some to read just the code in a project as a webpage or text file? Without having to open the file up in DS/DM??
LJR
ID:137156
![]() Feb 4 2002, 1:49 am
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![]() Feb 4 2002, 3:15 am
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DM files are plain text. Notepad makes a fine alternate editor. ;)
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I think what he means is that in order to download a demo or library, you need to open it up in DreamSeeker. For those of us behind coporate firewalls at work, that's not an option. Generally such firewalls only allow web access but not direct connections like that required for DS.
What would be nice would be to have an http link to any project's zipfile available in its hub listing. Of course, the preferred default should be to open it in DreamSeeker so the project is installed in the correct place. Maybe it could be a preference, or perhaps Dantom could whip up something along the lines of DreamDeploy that would correctly install a project downloaded via http. Or maybe DreamDeploy already does this? At any rate, the more I think about this, the more I like the idea of changing the way projects are downloaded from the hub. Currently you download the .dms file in the browser and then use DS to grab the real thing. Perhaps this could be changed to something more like I said above, where you download the whole thing in a self-extracting exe, ready to install in the correct place. Something to think about. On a similar side note, a nice little feature would be to allow DS to connect using an http proxy. It's pretty simple to do: you connect to the proxy address, send the string
"CONNECT destinationaddress:destinationport HTTP/1.0\r\n\r\n"
look for a 2xx status code, eat the rest of the MIME headers, and viola, there's your connection. While this is only one type of firewall, I'll bet it's pretty common among those that are more than just NAT firewalls for cable modems and such. No big rush, though. |
Air Mapster wrote:
At any rate, the more I think about this, the more I like the idea of changing the way projects are downloaded from the hub. Currently you download the .dms file in the browser and then use DS to grab the real thing. Perhaps this could be changed to something more like I said above, where you download the whole thing in a self-extracting exe, ready to install in the correct place. You know that you can already set it up this way if you want, right? You can put a .exe package on your website, which will install BYOND if it doesn't exist and jump the player to the game. |
Deadron wrote:
You know that you can already set it up this way if you want, right? Right, but unless the author of a particular game/demo/library that I want has done this (most don't), then I can't get to it from behind a firewall. I'm talking about possibly making it so that all hub resources are downloaded over http (which is supported by nearly every firewall) rather than directly in DreamSeeker. |