ID:137138
 
I've finally gotten around to an onscreen map for Tanks. It draws the map to a 14x14 matrix of screen objects using 1/4 scale overlays, so each map object has up to 16 overlays. The map is static unless a turf changes, so the icons never change during my tests.

When there are many overlays on the map, it bogs the client down considerably. Is there any sort of optimization you can do BYOND side, or will I have to use icon arimatic to combine all those overlays into a single image per map object? Overlays don't seem cause this much trouble on normal map items.

When there are many overlays on the [screen object] map, it bogs the client down considerably.

I suspect that we may be redrawing more of the screen than we have to in this case. Will look into it.

--Dan