ID:137065
![]() Feb 25 2002, 10:45 am
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Is there any possible plans for BYOND in the future? Like just out of curiosity but will DM ever be able to do somethin different besides tiles? Or ways you could make the stat's pannel looke different? Or even a way to have the stat pannel be able to be looked at in the game screen by choosing a certain option? Just curious....
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Tiles are as limiting as most people think they are though. I think you meant to say, "Tiles are only as limiting as you think they are." :) |
Gughunter wrote:
Yes, something like that ;)Tiles are as limiting as most people think they are though. |
Daemon5532 wrote:
Is there any possible plans for BYOND in the future? Well there have been many references of "The List" made by Dan and Tom which is supposed to contain all that has been suggested. But no one has actually ever seen this so it may be a cover story to keep BYONDer's content :). |
Theodis wrote:
Well there have been many references of "The List" made by Dan and Tom which is supposed to contain all that has been suggested. But no one has actually ever seen this so it may be a cover story to keep BYONDer's content :). I think I saw The List once. A small piece of paper was accompanied by a couple of dollars in cash inside an envelope addressed to Dantom. The paper contained a single cryptic line whose meaning I couldn't decipher. |
Gughunter wrote:
Tiles are as limiting as most people think they are though. I disagree with this. A lot of work and more overhead lag then I want to trifle with is concequencial to get full-swinging isometry going on a large scale, and it gets even worse when you try to implement independant camera angles. I've spent a lot of time trying to develop an enginge that can do most of the work for those things, but to little avail. I can swing the camera, but things fly and slide around the screen awefully and I have to draw many, many icon states of every graphic. It only looks like the camera swung when the lag spikes are over and all of the objects have settled down! I have fully functional isometry, but when I get many objects moving around the overhead lag becomes unbearable. I pretty much ditched my entire quasi-3D project because of the lag it produced. I don't even think it works any more because of the changes made to BYOND recently. In any case, I hope that BYOND will expand to support a looser tiling system in the future. -Lord of Water |
I disagree with this. A lot of work and more overhead lag then I want to trifle with is concequencial to get full-swinging isometry going on a large scale, and it gets even worse when you try to implement independant camera angles. I've spent a lot of time trying to develop an enginge that can do most of the work for those things, but to little avail. I can swing the camera, but things fly and slide around the screen awefully and I have to draw many, many icon states of every graphic. It only looks like the camera swung when the lag spikes are over and all of the objects have settled down! I have fully functional isometry, but when I get many objects moving around the overhead lag becomes unbearable. I pretty much ditched my entire quasi-3D project because of the lag it produced. I don't even think it works any more because of the changes made to BYOND recently. In any case, I hope that BYOND will expand to support a looser tiling system in the future. Bombard generates quite a lot of overhead, but with a good connection at either end the basic projectile graphics remain coherent--that's not too bad, I think, especially considering that my resource handling can only be described as "abysmal." And that's with nearly pixel-level movement; a system based on half-tiles would work even better. Then there is the fact that games under BYOND need not follow the everyone-connects-to-one game server; if all clients ran independantly and communicated briefly with a central server, then the overhead from massive graphics handling wouldn't be much of an issue. Lummox's Incursion operates on a sub-tile level, and the lag there is scarcely a problem. Of course, all this really isn't applicable to action games, or games that run in full realtime in general... BYOND can't work miracles, that's for sure, but with some effort it could probably accomplish quite a lot. |
Definately!
Not anytime soon. Tiles are as limiting as most people think they are though.
That's been requested a lot and will probably be available relatively soon.
You can do that now with a bit of clever coding.