Sekia (BETA) 2.0
The game of dungeons, skills, and exploration.
Description
You arrive on the island of Kaishi and just in time, too.
The residents of the two major continents - Kuni Major and Kuni Minor - have been engaged in a civil war for a number of years now. They have been fighting over possession of the territory separating them, the Sekian Desert. The desert's only inhabitants are a colony of underdeveloped villagers and creatures similar to those that roam around all of Sekia.
Your task is to help rebuild things destroyed in the ongoing warfare, bring aid to the various colonies of Sekia, and make a name for yourself as a great adventurer.
Feedback
Please leave all suggestions, bugs, errors, etc. with an admin in-game or on Sekia's forum. Be as detailed as possible with your explanations to help expedite the process.
Credits
Designer / Creator: Ralf1324
Administrators: Mesiapk | PrinceKita | Ralf1324 | SadisticChaos
Testers: PrinceKita | SadisticChaos
Assistance / Support: Xirre
-----1-----
-Added: Sekite ore / bars / weapons / armour
-Updated: Chestplate icon overhaul
-Added: Gold on HUD
-Added: Ability to decline shop sales
-Added: Administrator Adjust_Stat() verb
-----2-----
-Added: Combat level on HUD
-Fixed: Magic spell casting with multiple monsters in oview
-Added: Map
-Fixed: Balance visibility of player text against game text
-Added: Feedback verb for Alpha testing
-Added: "AFK" in Players tab
-Removed: "AFK" overlay
-Added: Needed administrator verbs
-----3-----
-Fixed: Bugs with casting spells (fire ball, alchemy)
-Fixed: Values adjusted (staffs, potions)
-Added: Lost gold on death (up to 5% of carried wealth)
-Added: Exit from castle
-Added: On death, spawn on current island
-Fixed: Inability to pick up gold if inventory full
-----4-----
-Added: Ability to repair staffs / two types of broken staffs
-Fixed: Longer magic cooldown time
-Fixed: Several issues with inventory spaces allowing players to gain extra spaces
-Added: Auto-AFK after two minutes of inactivity
-Fixed: Levels required to cast teleport spells
-Added: Bamboo shoots from chopping bamboo (use not yet determined)
-Changed: Decreased frequency of staff breaks
-Added: Inns for health regeneration
-Added: Shovel can now be used to dig for treasure
-----5-----
-Fixed: Login bugs (character found when no character exists)
-Added: Name cannot be blank
-Added: PvP System
-Fixed: Inventory / Drop bugs
-Added: Admin meeting place (Admin Island)
-Changed: Equipment breaks less random (staffs break after 75 uses, axes break after 50 uses)
-Changed: Weapon / Armour drops less frequent
-----6-----
-Fixed: Building Ships / Using Shops while occupied
-Changed: Camel max drops
-Changed: Strength of magic spells reduced (was too high for levels)
-Fixed: Many bugs that caused players to be frozen
-Added: Deposit Item and Withdraw Item spells
-Fixed: Issues with lighting fires
-Added: "Cancel" option on alchemy spells
-Added: Option to trade players
-Added: Two new spells (Deposit Item and Withdraw Item)
-----7-----
-Added: Current quest to Quests button
-Added: PvP icon
-Updated: Map
-Fixed: Ancient document for 'Pyramid Mysteries 1' quest
-Added: Admin Go_to_Coordinates() and Change_Value() verbs
-Added: Cancel option on bank functions
-Fixed: Spells now able to be cast from more than 1 space away
-Added: Two new combat spells (Tornado and Whirlpool)
-Fixed: Issue with selling items while one of the same type is equipped
-Added: Warning to user to equip weapons after armour to prevent overlay issues
-Changed: Increased defence for most monsters / altered defence for some monsters
-Fixed: Bronze and Tin swords switched
-Added: Sight potion can now be made (with glass)
-Added: Low / Med / Strong staffs
-----8-----
-Updated: New interface
-Fixed: Bug that allowed players to cast magic on monsters without being attacked
-Added: Chat icons
-Updated: Disabled HTML on user inputted text
-Fixed: Ability to save and load character properly (even after updates)
-Added: Updates option on Alpha Testing tab
-----9-----
-Fixed: Capital letters at the beginning of names
-Updated: Can now only PM with players
-Updated: Shop and other locations added to map
-Updated: Icons for strong staffs
-Added: Different types of logs depending on tree chopped from
-Added: Hair customization at character creation
-Updated: Consistent formatting on admin messages
-----10-----
-Added: New skill - fishing
-Updated: New combat system with macros
-Added: Run option from combat
-Added: Healing option
-Added: Ability to double click objects to pick them up
-Added: Item stacking
-Added: Ability to examine objects in inventory
-Added: Administrator Calculate_XP() verb
-Updated: Use for bamboo shoots and feathers (fishing rods)
-Updated: Use for different types of logs (fishing rods)
-Updated: Skill bars can now be clicked for XP and leveling information
Updates (11)
-Updated: New logo(s)
-Fixed: Many minor bugs
-Updated: Interface update (custom border and buttons added)
-Updated: Major graphics update
-Fixed: Anvils now work with double-click
-Added: Cancel options on smithing
-Updated: Quests redesigned to include fishing
-Updated: Quests redesigned to give bonus inventory space after first 6 instead of 10 quests
-Added: Lake in Kuni Major
-Added: Notifications when entering new locations