ID:136941
 
I think it would be useful to have an option to see the longest time it took to call each proc. While I've been working on worms everyone who has been using it has seemed to experienced crippling lag and precise movement is pretty important to avoid obstacles (nibbles like game).

I've been profiling the world while having three of my keys logged in and moving at the same time. None of the average proc calls have been above .04 in realtime so the code doesn't seem to be the problem.

However, there may be spikes I'm not seeing that could be the problem.

(I realize it could be connections that are causing the lag but I just want to optimize it code wise as much as possible)