ID:136901
 
How long does this "under review" thing take?
The only reviewers are Dantom, and Deadron. Deadron is on vacation, and Dan and Tom are really busy.
In response to Nadrew
Ah ok. Does anyone know what the Review consists of?
In response to Winbiko

Demos
  • Good documentation
  • Efficent code, that works good
  • The demo has a use


  • Libraries
  • No extra work to get it to work with another code
  • Also efficent code
  • Also has to have a use to it, no libraries like "Pbag library".
  • Good easy to use documentation


  • For games
  • Enjoyable, good gameplay
  • Not too hard to begin in. (Newbies can learn to play without trouble)
  • Hosted regularly, or is downloadble
  • Has a good deal of work to it and not alot of bugs.
In response to Nadrew
Don't forget this criterion for Libraries:

  • Must be self-contained -- demo files must be separated from the actual library, and released as either a separate demo on the hub, or specially included using the #ifdef __MAIN__ directive.

    Example:

    #ifdef __MAIN__
    #include "demo.dm"
    #include "demo.dmp"
    #endif

    If someone includes your library in their world, demo.dm and demo.dmp will NOT be included. If someone compiles the library by itself, however, the demo files will be included so the user can try it out.
In response to Spuzzum
Will one of you look over spell bubbles? So I can get this on the first try and no wait another zillion days for a re... review?

http://www.byond.com/hub/Winbiko/SpellBubbles

In response to Winbiko
BUMP!
In response to Winbiko
Okay,
Add all three status effects, then remove all three status effects.

That didnt' work right for me.

Fix it. :oP
thanks,
error fixed.
In response to Winbiko
Also, support for icon_states is a must.

If you want to get elaborate, you could add an option to offset their location using pixel_x/y stuff.

How many spellbubbles will it at a time?
In response to Foomer
Foo!

I did it! Spell Bubbles now supports icon_states!!!!
Check it out!