ID:136747
 
There are multiple pieces I believe can make these games appear better and work better for the most part.

Client.FullScreen = 1 //This will stretch the current game size so that it maximizes, leaving out everything else within Dream Seeker. I would like to use this, as i am planning to make a game with its own, original communications system.//
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NeoHaxor wrote:
There are multiple pieces I believe can make these games appear better and work better for the most part.

Client.FullScreen = 1 //This will stretch the current game size so that it maximizes, leaving out everything else within Dream Seeker. I would like to use this, as i am planning to make a game with its own, original communications system.//

Problem: Different people have different resolutions. You'd need to adjust for that.

BTW, you might want to consider using
 and
around your signature, since ASCII art doesn't show up the same in standard HTML.

Lummox JR
In response to Lummox JR
Lummox JR wrote:
BTW, you might want to consider using
 and

around your signature, since ASCII art doesn't show up
the same in standard HTML.

I think Lummox meant that you should use the PRE and /PRE html tags so that your ASCII art shows up better...

But aside from picking on Lummox, fullscreen ability should not be too hard to implement is DS - and would be a must for certain types of games... I, for one, would love to see this feature...
In response to Lummox JR
It would still be nice if there were a simple option that would remove all traces of the Dreamseeker window, only leaving a centered view of the map view screen. If all the items necessary to play the game where on the map, there wouldn't be any need for anything else - especially if the game was not multiplayer. An option to choose the background color to fill in the empty gaps around the screen would be a nice addition too, so that all you would see is a the map, centered in a pool of [color], with maybe a file menu at the top for easy navigation.

Alternatively, I'd like to see an option to simply turn dreamseeker into a window that matches the size of the map (and also optionally includes room for the output area, statpanels, and command-line.) Then I could create a nice 200x300 or whatever calculator that would appear in a simple window, without statpanels or command line or anything I don't want. Just a calculator that I type in stuff and push = and it returns the appropriate number using sd_Text type stuff. Wouldn't that be nice?

Well, Tom said there were some obscure updates in preperation for some "slick" new features, so maybe it'll be a step in that direction.
In response to Foomer
Foomer wrote:

Well, Tom said there were some obscure updates in preperation for some "slick" new features, so maybe it'll be a step in that direction.

The layout management of full-screen is a bit too tricky, but we are working to provide other interface controls along the lines of things you've mentioned. You'll be able to toggle the various interface elements, rearrange them, and fix the size of DS. Well, in theory. Give us a bit more time!