330 (notes)
Some more fixes. We'll have a few new developments in the next release.
ID:136691
Jun 21 2002, 8:30 pm
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I like to wait a day or two after a new BYOND version is released just in case there are any crippling bugs in the system, since this has happened a few times.
Of course, if everyone did this, then we would find the bugs anyway in a day or two. Then again, Dantom probably finds a nice amount of these bugs anyway... |
In response to Flick
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As far as the underlays of turfs created by turfs below the top one in the map editor, is there a way to treat them as image objects, and run through the 'vars' variable. This should be possible, but, as you found, it is currently treating these (and all overlays/underlays) inconsistently as to whether they really are or are not image objects. I will try to correct that in the next release. For the time being, it should be saving these objects as a whole when you either write them individually to a savefile or write the whole underlay list. --Dan |
However, this will work, and reports V's type as '/image', and reports the 'icon' and 'icon_state' properly.
I would like to be able to do something like this, for saving purposes:
It's not urgent, as I can test for the things I need directly, but I would like to be able to generalize the process.