ID:136673
 
Dracimor wrote:
Did you ever make it so that someone can telnet into BYOND worlds?

http://www.byond.com/forum/ forum.cgi?action=message_read&message=443&forum=1&view=0

If not then I think it would be a nice feature for someone without BYOND and also for someone who has BYOND but doesnt like the large BYOND client. (It covers your whole computer screen while telnet only takes up a little space)

~D~

[edit] You would of course have to enter your username and password through telnet before logging into the game. Just like BYOND normally works. (No keyless users) This would work because someone with BYOND could create a key for their friend to use through telnet without having to get BYOND themselves.

Defining client/Command() automatically allows telnet clients to connect.

Everything they type in is then sent to client/Command(), and its up to you to parse and intepret it.

Alathon\\
It was implimented recently (I think about three releases ago). It requires a few special modifications to the program to make it totally compatable with telnet though. Some of these are discussed at my BYOND-based MUD forum: http://www.nadrew.com/MUDdesign/

Basically, you need to override client/Command() and insert your on parser, since verbs are not compatable with telnet. The meat of a parser is available at the forum I just pointed out if you have a look around. The article titled "MUD basics" will show you how to create a basic telnet chatroom.
In response to Foomer
i played polatrites MUD thru GMUD so it works :)