ID:136660
 
I spent all after-noon looking at the BYOND's 326 is most stable, sound works, gfx arnt bugged, and characters arnt going invisible. if you have 327+ download 326 its very stable.

RaeKwon
RaeKwon wrote:
I spent all after-noon looking at the BYOND's 326 is most stable, sound works, gfx arnt bugged, and characters arnt going invisible. if you have 327+ download 326 its very stable.

This is somewhat baffling. Can you please try 327 again and confirm that the sound/graphics are definitely buggy? We didn't even touch those either of those things in that release. I suspect that the problem is deeper than that.
In response to Tom
Tom wrote:
RaeKwon wrote:
I spent all after-noon looking at the BYOND's 326 is most stable, sound works, gfx arnt bugged, and characters arnt going invisible. if you have 327+ download 326 its very stable.

This is somewhat baffling. Can you please try 327 again and confirm that the sound/graphics are definitely buggy? We didn't even touch those either of those things in that release. I suspect that the problem is deeper than that.

For some reason, 327 has turfs fine, But it makes it so the persons mob goes "Invisible" black screen, simply when he is standing right beside me. it black screens them. It also throws some turfs off in combat when moving the arrow up and down. But 326 seems to be perfect.

RaeKwon
In response to RaeKwon
RaeKwon wrote:
For some reason, 327 has turfs fine, But it makes it so the persons mob goes "Invisible" black screen, simply when he is standing right beside me. it black screens them. It also throws some turfs off in combat when moving the arrow up and down. But 326 seems to be perfect.

RaeKwon

I haven't seen any of that. Please elaborate, or show some code?

Alathon\\
In response to Alathon
Alathon wrote:
RaeKwon wrote:
For some reason, 327 has turfs fine, But it makes it so the persons mob goes "Invisible" black screen, simply when he is standing right beside me. it black screens them. It also throws some turfs off in combat when moving the arrow up and down. But 326 seems to be perfect.

RaeKwon

I haven't seen any of that. Please elaborate, or show some code?

Alathon\\

Hmm thats right show some code -
mob/Login()
usr.icon = 'mob.dmi'
usr.loc=locate(1,1,1)

even with that it messes up.

RaeKwon
In response to RaeKwon
RaeKwon wrote:
mob/Login()
usr.icon = 'mob.dmi'
usr.loc=locate(1,1,1)

If you're using any kind of character handling, there's really no gaurantee that usr is src in this proc. You should be using src here anyway, since even under ideal circumstances usr and src would be the same, but under other cicrumstances src would still be correct while usr would be wrong.

Lummox JR
whats 326 and 327
In response to Seige1010
BYOND version 326, and 327.

RaeKwon