ID:136650
![]() Jul 5 2002, 7:36 am
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I was wondering what Dantom's policy was on Ripped/Hoax games....
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![]() Jul 5 2002, 9:05 am
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I'm not sure what it is but it should be enforced more with all these damn Genisis and Zeta rips (just to name a couple).
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As with any development software system - the producers of such a system have little power and responsibility over how that system is used. I really, really doubt DanTom have the time or the energy to go chasing after every little rip-off game - it would be like trying to get the people who created C and C++ to go after everyone who made Windows copies of MarioBrothers games... not their problem, not their responsibility - they are tool-builders, not software cops.
This is something that probably ought to be policed by the community itself - by boycotting such games, letting people know what is wrong with so-n-so's game (*assuming there is ample proof, and you're not just whining). Then the 'wrong-doers' either correct their mistake or go elsewhere. Bothering DanTom about this just takes away from time needed to develop BYOND more... Now then, if there is evidence of wrong-doing on the BYOND hub that could get DanTom in trouble *legally* (not just the fact that there are too many DBZ games on the hub - that means nothing), then they are entitled to do what they feel is necessary - it is their computer and they call the shots about it; not you, not me... |
Sariat wrote:
I was wondering what Dantom's policy was on Ripped/Hoax games.... Their policy is to ignore them unless there's fraud. Rips are the result of author carelessness and therefore not Dantom's problem. Hoaxes are only a problem if people are making money off them, in which case it's fraud. Lummox JR |
Unlike Sun MicroSystems and the other company you mentioned, Dantom can regulate the games, since they are on their hard-drive. But then people would just host them them personally, so it wouldn't do much good for dan or tom to delete them.
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Airson wrote:
Unlike Sun MicroSystems and the other company you mentioned, Dantom can regulate the games, since they are on their hard-drive. But then people would just host them them personally, so it wouldn't do much good for dan or tom to delete them. You're thinking in terms of technical capability, not feasibility. It's not really possible for Dantom to regulate every game on the hub for sheer reasons of scale. They don't have time to handle the items on the hub personally, and it's even too big a task to delegate. Trying to police every entry is impossible, so instead it's their policy to only deal with the cases of fraud. Copyright violators they would certainly remove upon request by a specific copyright holder, but it's not their job to try to figure out if Game X violates a copyright but Game Y follows fair use doctrine. This is like saying you could save the Titanic by bailing it out. Sure, you could bail out bucket after bucket of water, but that's literally just a few drops in the ocean. A team of people bailing? No chance. The water in this case doesn't have to be every questionable game, though--only the worst problems need be attended to. And I don't know what you're thinking of, but I didn't mention Sun. Not in this thread, anyway. Lummox JR |
I meant about Javascript games. (I actually couldn't remeber the creator of Java, unless that is them, doh!) They don't have them at their access so they can't delete them. I do realize Dantom couldn't possible handle this either, but they do have access, as you said (I think).
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"Rewind to early 1995. Netscape had just hired Brendan Eich away from MicroUnity Systems Engineering, to take charge of the design and implementation of a new language. Tasked with making Navigator's newly added Java support more accessible to non-Java programmers, Eich eventually decided that a loosely-typed scripting language suited the environment and audience, namely the few thousand web designers and developers who needed to be able to tie into page elements (such as forms, or frames, or images) without a bytecode compiler or knowledge of object-oriented software design.
The language he created was christened "LiveScript," to reflect its dynamic nature, but was quickly (before the end of the Navigator 2.0 beta cycle) renamed JavaScript, a mistake driven by marketing that would plague web designers for years to come, as they confused the two incessantly on mailing lists and on Usenet. Netscape and Sun jointly announced the new language on December 4, 1995, calling it a "complement" to both HTML and Java. " (http://www.oreillynet.com/pub/a/javascript/2001/04/06/ js_history.html) |