ID:136571
 
Hey, we should have an option to host our game's resource files, so people could download them.


Here is an Example:


I host Super Hero Bash!: Resource Download. And people login, and download the resources. When they download the resources, they get a code. (Like: Ham-Ham Dracon or something)


Then, when they want to join Super Hero Bash! (The regular game), before they enter, they have to enter an access code, so they don't even JOIN the game, when click to join, it says:

Connecting://byond.blahblahworld90210
Connection Halted! Enter your access code now.

and a screen pops up, and if they get it right, they can go in.


You would have an option like in the pakage files thingy. Just a thought.... yeah... right....


-ST
Bump it like its hot.

Seriously, this would be great for this big ass games with all those files.
In response to Sariat
I'd just like the ability to force the users to download the entire .rsc file before playing. The resources would NOT get deleted after a while if they were unused, and you would only have to download the resource file once. (Unless it changed, in which case you should only have to download the changed bits when you logged in.)
In response to Crispy
Yes, it would cut down on lag on all the big games...
I mentioned the HTTP GET in an earlier post, which does exactly what you're looking for, in an admittedly undertested and underutilised way.

Basically, it lets you host your resource files on a separate server, then redirect people to download them from there while waiting patiently in the game, making it such that the game doesn't suffer a performance hit while downloads are being streamed through.

Only drawback is that you need a download server. The good ones are expensive, and the bad ones are, well, bad.
In response to Spuzzum
I wonder if you can use Ebonshadow's SavefileHUB library for that /plug

Hehe...