ID:136454
Oct 12 2002, 2:03 pm
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Is there anyway?
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In response to Crispy
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Ooh! You could set a script that takes up every single macro in the game, thus leaving nothing for the person to set as a macro!
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In response to Garthor
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Garthor wrote:
Ooh! You could set a script that takes up every single macro in the game, thus leaving nothing for the person to set as a macro! Except that macros set by the user override ones set by the game (I think). |
In response to Crispy
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Bah! Macros set by the game should override the user's macros.
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In response to Crispy
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Make a new .dms file. Put something like this for every key.
macro a return "macroproc" b return "macroproc" c return "macroproc" d return "macroproc" e return "macroproc" f return "macroproc" g return "macroproc" etc. mob/verb macroproc() set hidden = 1 This will override the usr's macros making it impossible to use any macros. ::DBHavenMaster:: |
In response to Garthor
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They do.
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In response to DBHavenMaster
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Gee, because that's absolutely nothing like what I just said!
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In response to Garthor
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hehe didn't read that...but I WROTE the script...not just come up with an idea...
::DBHavenMaster:: |
In response to DBHavenMaster
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You didn't write the whole script though, did ya? :)
Besides, it isn't very hard to turn that idea into a script; it's fairly self-evident how to do it. |
In response to WizDragon
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this doesent work........................................................................................................................................................................................................................................................................................................
not only does it come up with errors for half the keys but i got this error when i fixed it up the best i could! (im a newbie) 38:error at '{': variable not defined and that was for verb.... >.< |
In response to SuperLink
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SuperLink wrote:
this doesent work........................................................................................................................................................................................................................................................................................................ U gotta put a return "macroproc" in a dms file not a dm file or your gonna have a bad time! |
<code>mob/var/attacklock=0 mob/verb/attack(mob/enemy) if (attacklock) return attacklock=1 spawn(10) attacklock=0 // attack code goes here</code>
As for disabling macros themselves, I don't believe there is a way.