ID:136272
 
Can Dream Maker complile C/C++ coding? I was just wondering as I sit here. If it doesn't, It should be made in the future to compile C/C++. The games on here would be awesome done in C/C++. Especially games like "The Fast And The Furious" and "Dragonball Zeta"!
The only problem with that is that C/C++ are more complicated languages, DM is simple, so why would we want to increase the difficulty, if you want C/C++, get a C/C++ compiler.
In response to Scoobert
Aside from that point, which is valid. Dream Seeker is not yet capable of much more than tile-based.

Ive seen quite a few games that arent tile based, but they are very glitchy, some are laggy, others are just plain hard to control.. The best game ive seen, not completely done in text, and not tile based is that Tank game similar to scorched earth.

Still, its a serious drag on the engine.

Perhaps in the future, Dantom will upgrade Seeker to operate under heavier conditions, but I dont see such a thing being done in the near future, if so I'd be very thrilled.
Actually as soon as my Computer Science teacher gives me back the source code to our projects last year, I'm going to be working on an F&F done in VB (if I ever get the source, that is).
Kamion wrote:
Can Dream Maker complile C/C++ coding? I was just wondering as I sit here. If it doesn't, It should be made in the future to compile C/C++. The games on here would be awesome done in C/C++. Especially games like "The Fast And The Furious" and "Dragonball Zeta"!

There are free C/C++ compilers out there. Why would you want the Dream Maker to also be able to compile C++ source? And even if it could that doesn't mean people would make the games in C/C++ rather than in DM.
It would be a good idea if you had the menu options 'Compile in DM', 'Compile in C' and 'Mixed Compile'. For mixed compile you'd have <C>,</C>,
 and
Tags/commands.
I see little point in this. Why write a BYOND game in C/C++ when you can write it in DM, a far superior language for the task? Using C++ doesn't automatically make a game better, and it wouldn't magically extend or remove BYOND's limitations. If you want to make a game using C/C++, use a C++ compiler.

In other words, Dream Maker is a DM compiler, not a C++ compiler. That suggestion is like requesting that Microsoft allow Pascal to be used in Visual C++... =)
In response to Dareb
Dareb wrote:
Aside from that point, which is valid. Dream Seeker is not yet capable of much more than tile-based.

Ive seen quite a few games that arent tile based, but they are very glitchy, some are laggy, others are just plain hard to control.. The best game ive seen, not completely done in text, and not tile based is that Tank game similar to scorched earth.

Still, its a serious drag on the engine.

Perhaps in the future, Dantom will upgrade Seeker to operate under heavier conditions, but I dont see such a thing being done in the near future, if so I'd be very thrilled.

This really has nothing to do with the capabilities of Dream Seeker, but badly designed games, and the lack of pixel-based screen scrolling. The choppy movement is mostly due to that, and if it isn't, its the programmers fault.
As others have said, there is little point in having Dream Maker compile C++ when there are perfectly good C++ compilers out there for free. However, what would be nice is the ability to link to an external shared library with custom code that extends BYOND's capabilities. I suggested it some time ago. Unfortunately, as with any major feature upgrade, I don't see this happening until BYOND starts supporting itself financially. And the best way to ensure that is to write good games in the current system that will attract paying customers.

Besides, as that thread suggests, a feature like this is just asking to be abused, forever relegating most BYOND games to Windows only. Hmmpf.