i whould like to know if byond is ever going to incorperate
3d graphics and codeing. and if not i would like to request it that whould kick ass!
ID:136269
![]() Feb 10 2003, 9:14 am
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![]() Feb 10 2003, 9:22 am
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And it would be a kick in the ass to code... :P Plus think of the size of downloads. Byond wouldn't be the same.
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BYOND can already use 3d graphics. It's not that hard to make a single pixel icon and place it all across the screen according to calculations with pixel_x and pixel_y.
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Yea, Garthor is right.
Though many people here only code becasue it's fun, other people might take it seriously. And the ones who do will be the ones to spend day after day creating 3D maps and settings. I might even consider it if I didn't have so much going on outside of home. |
Garthor wrote:
BYOND can already use 3d graphics. It's not that hard to make a single pixel icon and place it all across the screen according to calculations with pixel_x and pixel_y. Actually it is that hard, because you'd very quickly exhaust the object limit and the computation time involved would be immense. To say true 3D is possible in BYOND is simply dishonest. Lummox JR |
Surgy wrote:
i whould like to know if byond is ever going to incorperate I can think of a lot of other graphics enhancements that ought to be done first. To answer your question most succinctly: No. I can't foresee that BYOND will ever handle true 3D. There are many reasons why, but the most basic reasons are the difficulty of implementing it, and the complications it would add to the language (and to support software like DM). Some kind of facility for pixel-level art, perhaps even stretching, scaling, and skewing, may eventually show up. I can only hope so. With those you could do a Wolfenstein 3D type of game in 2.5D, which would still look pretty cool for plenty of games. True 3D however is a whole other ballgame, and you really need to think through what you're asking. Every object in the game would require a 3D model, and skins/textures. Suddenly the difficulty of placing objects in your game jumps from just making an icon to making several graphics and a model. And since most people who do 3D modeling use a certain package for it, DM would have to incorporate some facility for importing models in a format like .dxf. Then consider collision calculations. What you're suggesting isn't a "feature", but basically an almost complete rewrite of BYOND. Lummox JR |