ID:136203
 
(Build 334)Well, there's this problem: "BYOND security certificate failed" and I used the search up there to look-up similar problems, so I found 2 solutions and an explanation of what it was... so I tried it Dan's way of using .configure hub-address none on the hosting machine, it didn't exactly help... and the compile code...well, that helps a bit, but not really in my case, I'm hoping to find an alternate way first before switching to that. Anyways, so here's an organized version of my problem: I host on a different machine a game, but whenever people try to join that game, they usually get BYOND security certificate problems. The machine also has a history of logging onto other games itself and getting 5 of those, but yet nobody else gets it. When I try to host a game on DS or on DD (Usually it's byond://68.1.226.238:28502 or something like that) and people log onto the game, some of them have to log back in because they've gotten a BYOND security certificate failure, and that's what's ticking me off. Anybody know a good alternate solution than to the 2 Dan and Tom suggested for the earlier ones?
Blazor07 wrote:
...I used the search up there to look-up similar problems, so I found 2 solutions and an explanation of what it was...

*sighs happily* Even if just one person uses the search tool to answer a question by themselves, it's worth it. =)

Don't actually have any help for you, though you might want to visit the Help Center (link's on the left) and look for the helpfile on Networking.
In response to Spuzzum
Spuzzum wrote:
Blazor07 wrote:
...I used the search up there to look-up similar problems, so I found 2 solutions and an explanation of what it was...

*sighs happily* Even if just one person uses the search tool to answer a question by themselves, it's worth it. =)

Don't actually have any help for you, though you might want to visit the Help Center (link's on the left) and look for the helpfile on Networking.

Thanks, it helped a bit to narrow down the problem with a possible conclusion. I don't know if this is causing the BYOND security failures or not, but anyways:
"This takes place through the web at http://www.byond.com and https://secure.dantom.com. DreamSeeker also requires access to port 6001 at dantom.com."
Port 6001's blocked off, well, in a way so that I can't host a game on it. Anybody know how to change the port it uses is one that's not blocked, or do I have to contact the administrator to unblock that port? (And if this has no relevance to the BYOND security certificate failures, disregard this reply.)