As part of my lightsource code, I'm implementing per-quadrant visibility for opaque turfs. This is because a lightsource on one side of an opaque wall may cause that side of the wall to be drawn with brighter icons, and full visibility of the wall to a player on the other side would reveal information that the player should not know (the existence of the lightsource).
I've just realized that my implementation of per-quadrant visibility depends on a design decision that may have hung in the balance: the icon of an atom that is out of line of sight will not be drawn, even if its pixel_x and pixel_y would place it partially or completely in a cell that is within line of sight.
Is there a risk that this may be changed in future versions?
ID:136146
May 12 2003, 2:01 pm
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I can see situations where this would be a good idea (to show large items offscreen), but I don't think changing anything from the current behavior would be desirable without some kind of var setting to explicitly change it.
Lummox JR