I've never suggested forcing anything upon anyone.
I suggested making people accountable for what they do.
But here's the problem. The BYOND "community" is contained in several parts. The only part of that which is accountable to the staff/site are those few of us who use these forums.
And! The only actions that any forum users can be held accountable for are moderation-worthy offenses. They can't be held accountable for "not making a good game" or "not finishing anything" or "not marketing properly/fully", or whatever else they ultimately need to do.
Sure, the BYOND staff can cull out people who are abusive to others (and I feel that they do a good/fair job on that front), but they can't step in and say "you're not being positive enough" or "you're not contributing in the way we need you to contribute".
But regardless, how we interact here has very little to do with what any of us are doing in Dream Maker. And that's where the change needs to take place. And again, that can't be moderated.
You've encountered a lot of static on these forums (mostly because you rub people the wrong way; I suspect some sort of social challenges? Aspergers, perhaps? I hate to be that rude/presumptive, but you come across as not really "fitting in" with social norms; and this is likely the largest source of all of the crap you've been getting), so obviously you see it as a much bigger problem than it truly is.
Fixing the forums will not fix BYOND. Sure, it can't hurt, but it's not going to change our userbase, it's not going to get great games created and released, it's not going to get people to market their games to the right crowds outside of BYOND, etc.
The thing is, I agree with just about everything you say in this post. I just understand that virtually none of it can be fixed through BYOND staff intervention, which is what you always come across as suggesting.
SSGX's point, and I agree with, is that if a developer decides their game simply just has to conform to how they want to design it, or to the design conventions a group of 12 year olds would like to see, but such a design is very poor, ill considered etc, then ... ultimately, that's their choice and there's nothing anyone else can do about that.
That's the premise. For many developers on BYOND, they are young, they are accountable to their young (and sadly often not entirely formed yet) conceptions of how their game should be, and accountable to their target market of other young people, who's conceptions come from what comes before, regardless of the intrinsic quality of those games.