Erm, Dantom, I know how crazy you guys are about this next release, and all the questions that are being asked, but... I have a few suggestions...
1) Control of the Text area, via an array or file editing, etc.
So you don't have to repeat messages constantly, you can put a (x2) or whatever next to them, or even so you can make a 20 line maximum before it clears, or even clear it manually.
2) Make it so that you can change swap colors to make them transparent with coded-icon-editing.
well, that's it, thanks guys!
ID:135889
Dec 25 2003, 11:50 pm
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Ter13 wrote:
1) Control of the Text area, via an array or file editing, etc. : Yes I think that is a good idea, but put it in the DreamSeeker client program, and wen you receve output that is the same things it puts (x2) or (x3) or watever next to it to say that the output is repeated. For controls bi file editing, I dont understand that part. |
In response to Lummox JR
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Lummox JR wrote:
I'm not sure I follow this. Can you clarify what you mean by that? I think he means more stuff like the \... text macro, but with a focus on controlling the text panel instead of the particular string being outputted. Ie, \clearpanel would empty the text panel of all text. \stripformat would set it to the defualt format (white background, black text). I'm not sure if DM has something like this, I recall seeing some fancy little known text stuff in a console demo Volte made but I can't remember exactly what. |
I'm not sure I follow this. Can you clarify what you mean by that?
This is doable already, with icon.SwapColor(rgb(...),null). If you use null for either argument it's assumed to be the mask color.
Lummox JR