ID:135797
Feb 17 2004, 8:39 pm
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I don't mind that I can't leave junk on the HUB anymore, but I'd rather people not know the address of the site my files will be stored at. Is there any way to set it up so that the files are downloaded off the HUB without the person downloading being able to see where it came from?
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In response to Lummox JR
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Nah. I don't have much control over anything on it. It's just the basic webpackage they throw in with my internet connection.
Oh well, looks like I'll just have to seek out another solution. |
In response to DarkView
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This does leave some of us newer developers at a loss, and/or poorer developers...Most good Webhosting requires fees to have anything over a few MB of data transfer etc etc...Is there a way we can possibly pay a minimal fee, say, a dollar or so per update of a Hub entry already in place, and 5 Dollars per new hub entry? This would help alot. Or maybe some sort of cheaper subscription per month thing...That would save newer or poorer developers from having to surf the web for the best deal...And would help DanTom with server prices ^_^
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In response to FenrirXIII
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FenrirXIII wrote:
This does leave some of us newer developers at a loss, and/or poorer developers...Most good Webhosting requires fees to have anything over a few MB of data transfer etc etc...Is there a way we can possibly pay a minimal fee, say, a dollar or so per update of a Hub entry already in place, and 5 Dollars per new hub entry? This would help alot. Or maybe some sort of cheaper subscription per month thing...That would save newer or poorer developers from having to surf the web for the best deal...And would help DanTom with server prices ^_^ It's our hope that some in the BYOND community will be interested in being web providers for this. If so, we may choose to list them as partners, and might create some tools to enhance the whole experience. |
In response to Deadron
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Ya, I can do this once I have my cable modem (shouldn't be too long). Then, I could set up an FTP for my web server. I pretty much have an entire hard drive empty (30+ GB), and enough RAM. Once I get my cable, I'll post something in the forums.
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In response to Goku72
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Goku72 wrote:
Ya, I can do this once I have my cable modem (shouldn't be too long). Then, I could set up an FTP for my web server. I pretty much have an entire hard drive empty (30+ GB), and enough RAM. Once I get my cable, I'll post something in the forums. Maybe not.. who's your cable ISP? Many cable ISPs have a "transfer cap" that if you exceed it, you get your service cut off, or they charge you extra. I've heard that Comcast is pretty bad for this. |
In response to Jon88
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Well, since I my self am going to be paying for it - I'm considering BellSouth.
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In response to Jon88
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Comcast? Are you sure? I have Comcast cable, and at times I have downloaded a LOT of stuff, theyve never cut my service off(or even limited it).
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In response to Jotdaniel
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Um thats not cool because now people can DL my game and host it when ever so I cant give control over it.....WHY O WHY did they have to do this!?
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In response to Darkfirewolf5
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Calm down man, it still downloaded from a host if you have no zip file AVAILABLE! Just because you can no longer put it on the hub doesn't mean you HAVE to specify a download location.
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In response to Darkfirewolf5
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Darkfirewolf5 wrote:
Um thats not cool because now people can DL my game and host it when ever so I cant give control over it.....WHY O WHY did they have to do this!? If you're setting up your game to have a download URL, then anyone could download it from anywhere. If you're not setting it up with a download URL, then there's no issue. All this does is require people to do a little more work: make their games not assume that someone who downloads it is subscribed to it. This is hardly rocket science, since anyone could just as easily (though obviously illegally) send a game over to a friend for free once they've subscribed and downloaded it. Just look up client.CheckPassport() and you're safe from that sort of thing. It's much easier, of course, to make your game unlock features based on whether or not someone is a subscriber. That way, people can play a feature-limited demo, then choose whether or not they want to buy the whole thing. If someone sends the game to a friend, then the friend still isn't a subscriber and automatically gets a feature-limited version (with the full version locked inside the program). Libraries, resources, demos, and other such things can still be stored on the BYOND server, because there's no way to restrict those resources by subscriber-only if they're on an external server. |
In response to Deadron
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I plan on setting up something for smaller games on the Polaris server, large files wouldn't be allowed, but there's no transfer cap.
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In response to Nadrew
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Nadrew wrote:
I plan on setting up something for smaller games on the Polaris server, large files wouldn't be allowed, but there's no transfer cap. Yeah, except that we have to pay for bandwidth on polaris. So I'm gonna go ahead and veto that one. |
In response to Tom
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How about I only accept a limited amount of people (5-10?)? Give a few people the chance to move their files off the main server.
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In response to Nadrew
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Nadrew wrote:
How about I only accept a limited amount of people (5-10?)? Give a few people the chance to move their files off the main server. It defeats the point. The main purpose of all this is to offload our bandwidth to other servers so we can afford to expand our audience for the future. As Deadron noted, we'll have a grace period for existing games, enough to allow people to hopefully to acquire some webspace or find alternatives. |
In response to Tom
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Good point, I hadn't though of it like that, I think I can dig up another server somewhere =P (if I could figure out how to host from this machine again I'd do that, but it's not being nice)
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In response to Jotdaniel
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Jotdaniel wrote:
Comcast? Are you sure? I have Comcast cable, and at times I have downloaded a LOT of stuff, theyve never cut my service off(or even limited it). You're talking about downloading, he's talking about uploading. When you host a game, you're sending data to other players, thus uploading. I doubt there's any limit on downloading. |
In response to Foomer
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Yep, they seem to go hard on anyone that really uses their connection 24/7. Of course, if you end up in a neighborhood where you're the only cable user, you'll probably never have any trouble. If no one complains about slow speeds, there's no reason for them to look into anything.
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In response to Jon88
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The upload is 250k at best, your not going to be able to host anything that great with it anyway, so it probably doesn't matter.
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You could always give your site a download script with something like .php to deliver the files without the files being directly accessible.
Lummox JR