How does BYOND load up map files? Like if I were to make a map editor what would be the line of code to make it cearch for a map file inside like MAP folder?
Can BYOND even do this? Or is the map editors only loading objects...
ID:135568
Jun 15 2004, 4:21 am
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In response to Shadowdarke
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Shadowdarke wrote:
The map files are all text. You may open them in any text editor to view the format. Minor erratum: It can't handle .dmp files that use layered turfs via underlays. Not yet, anyway. Lummox JR |
You can prompt the user for a file with the input() proc using "as file".
There is no simple way to load maps at runtime, but Lummox JR's swap maps library can load dmp files.