ID:135375
 
I would like to know if there is a limit to running background procs without overloading the server like HP-bar updates, etc... Or does it depends on how fast the server's computer is.
There isn't one, though running infinite loops is a very bad idea. If you want to update an HP bar its much more effective to update the bar only when it needs updating(The player gets hit, for example) rather than sleeping and checking it again.