ID:135208
 
I have this perfect map made of tiles,and everey time the coder tries to code it in, Dream Maker freezes. I dont mean defining the tiles, just adding the map freezes Dream Maker.
can you tell me why this is happening?
It's either:

1) Your map file is wayy too big.
2) It takes time to load, and you're not giving the map file time to load when you open it.
If you mean your entire map is comprised of a single BMP/PNG, then it's no wonder why BYOND is freezing. It's probably filling up RAM as it breaks up the giant picture into tiles, and then draws each of those little tiles on the map one by one. Once it runs out of memory, it starts trading space on your hard drive.

If you mean that each of your tiles is its own BMP/PNG, then the likely cause is the size of the map, as mentioned below.
In response to Mega fart cannon
Well the map is huge. Its a home made map of DW3 dark world, and Its saved as 1 bmp file.
In response to Zoltor
You would have better luck breaking those into actual icons and building the map from scratch, plus when you host it it's going to take a god awfull ammount of time to download and to render.
In response to Flame Sage
Ok, dam such a perfect map and i would have to break it up sigh
In response to Zoltor
How do you actually go about making a map out of a single bmp? I thought you could only make it out of individual tiles. Please explain.
In response to Lunaofthemoon
Lunaofthemoon wrote:
How do you actually go about making a map out of a single bmp? I thought you could only make it out of individual tiles. Please explain.



The easist way would be to use RPG maker 2000, but there are other programs/ways too.
In response to Zoltor
Have you tried .png format? One time I turned a ~800 byte .bmp into an 8 byte .png.
In response to EGUY
That probably wouldn't help. The map is big enough that even a PNG would be too huge to fit in memory.

Besides, the file format is likely irrelevant; it's probably decompressed in memory.
In response to Crispy
Yes, I tried Png format as well.
In response to Zoltor
Zoltor wrote:
Lunaofthemoon wrote:
How do you actually go about making a map out of a single bmp? I thought you could only make it out of individual tiles. Please explain.



The easist way would be to use RPG maker 2000, but there are other programs/ways too.

I mean how do you go about getting it loaded into Dream Maker?
In response to Zoltor
How excatly are you going to take care of things like densities? If its as huge as it's made out to be here, surely going around editing each tile wouldn't be a good solution would it?
In response to Lunaofthemoon
Easy you can copy finnished map project and transfer It into photoshop,then you can save map as png/bmp. After that you just add bmp/png file as you normaly would to dream maker.
In response to DeathAwaitsU
The density/defining each tile is the easy part. What you do is make a copy of your bmp/png file,and crop the map through photoshop so you have a small bmp/png of each tile used for the map. Then you add one single tile as well but only 1 tile icon for each tile used in map. those are what you use to define each tile type in map.
In response to Zoltor
Zoltor wrote:
Ok, dam such a perfect map and i would have to break it up sigh

First, create a new .dmi file. Second, click the "Graphics" menu, and then press the "Import" option. Finally, select your map.bmp or png or w/e and there it is! The map will have been automatically broken up into icon states within the dmi file. Each icon state is labelled like a Cartesian Coordinate plain so that you can easily reassemble it. :)
In response to Wizkidd0123
lol ty but thats the problem,everey time coder goes to import It,It freezes Dream Maker.
In response to Zoltor
This isn't how BYOND works. Tile-based systems are just that, tile-based. Define the tiles, and use BYOND to make the map.

Secondly, RPGMaker2000 uses 16x16 tiles, not 32x32, as BYOND does... You know this, right?