I have this perfect map made of tiles,and everey time the coder tries to code it in, Dream Maker freezes. I dont mean defining the tiles, just adding the map freezes Dream Maker.
can you tell me why this is happening?
ID:135208
![]() Dec 19 2004, 4:10 am
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If you mean your entire map is comprised of a single BMP/PNG, then it's no wonder why BYOND is freezing. It's probably filling up RAM as it breaks up the giant picture into tiles, and then draws each of those little tiles on the map one by one. Once it runs out of memory, it starts trading space on your hard drive.
If you mean that each of your tiles is its own BMP/PNG, then the likely cause is the size of the map, as mentioned below. |
You would have better luck breaking those into actual icons and building the map from scratch, plus when you host it it's going to take a god awfull ammount of time to download and to render.
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How do you actually go about making a map out of a single bmp? I thought you could only make it out of individual tiles. Please explain.
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Lunaofthemoon wrote:
How do you actually go about making a map out of a single bmp? I thought you could only make it out of individual tiles. Please explain. The easist way would be to use RPG maker 2000, but there are other programs/ways too. |
That probably wouldn't help. The map is big enough that even a PNG would be too huge to fit in memory.
Besides, the file format is likely irrelevant; it's probably decompressed in memory. |
Zoltor wrote:
Lunaofthemoon wrote: I mean how do you go about getting it loaded into Dream Maker? |
How excatly are you going to take care of things like densities? If its as huge as it's made out to be here, surely going around editing each tile wouldn't be a good solution would it?
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Easy you can copy finnished map project and transfer It into photoshop,then you can save map as png/bmp. After that you just add bmp/png file as you normaly would to dream maker.
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The density/defining each tile is the easy part. What you do is make a copy of your bmp/png file,and crop the map through photoshop so you have a small bmp/png of each tile used for the map. Then you add one single tile as well but only 1 tile icon for each tile used in map. those are what you use to define each tile type in map.
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Zoltor wrote:
Ok, dam such a perfect map and i would have to break it up sigh First, create a new .dmi file. Second, click the "Graphics" menu, and then press the "Import" option. Finally, select your map.bmp or png or w/e and there it is! The map will have been automatically broken up into icon states within the dmi file. Each icon state is labelled like a Cartesian Coordinate plain so that you can easily reassemble it. :) |
1) Your map file is wayy too big.
2) It takes time to load, and you're not giving the map file time to load when you open it.