ID:135155
 
There should be something under Options to just turn off Midi's/MP3/etc, or to just turn off .wav files so you can listen to other stuff in WMP (yes I know "Windows Media Player is such a bad program go download [insert link here]") like I do when I play games with annoying music like Gunbound (that music will drive a person insane).

I do just turn off the sound with the current option, but I like listening to other midi's and hearing the game's .wav files too...

Maybe you could make volume controls from 1-100 for Midi, wav, and MP3 and just make Dream Maker/Seeker not accept any other file type =) (you could take out MP3 too I just know that some games use MP3's [for better OR for worse, it goes both ways]). That's not really needed though, I just wondered if there could be a feature to turn off the music files and it'd be way to much to ask for a verb in every Byond game I play to have sound options XD
Cowdude wrote:
That's not really needed though, I just wondered if there could be a feature to turn off the music files and it'd be way to much to ask for a verb in every Byond game I play to have sound options XD

Why would it be too much to ask? Games should have options like that available so the user can choose whether or not they want to hear sound and such.
In response to Jon88
Jon88 wrote:
Cowdude wrote:
That's not really needed though, I just wondered if there could be a feature to turn off the music files and it'd be way to much to ask for a verb in every Byond game I play to have sound options XD
Why would it be too much to ask? Games should have options like that available so the user can choose whether or not they want to hear sound and such.

Agreed. All of my games either (A) have no sound, or (B) have an option to turn the sound off (and the music can be turned off independently on the sound effects). It's not hard to implement.
In response to Jon88
Why would it be too much to ask? Games should have options like that available so the user can choose whether or not they want to hear sound and such.

You don't realize, of course, how extraordinarilly annoying it would be to place checks for each and every music clip... there's battle starts, every warp, the sound effects, logging in to the char select screen, plot sequences, boss fights (if you have differant music for them), etc...

It would be worlds easier for a Byond feature...
In response to Cowdude
Not too difficult, just make yourself a couple functions to use in your programming before you start.
mob/proc/music_sound(file,repeat=0,wait,channel)
if(music_on)src<<sound(file,repeat,wait,channel)
mob/proc/FX_sound(file,repeat=0,wait,channel)
if(FX_on)src<<sound(file,repeat,wait,channel)

Then use that in your code instead of the normal sound function.
mob/verb/attack()
FX_sound('FX.wav')
mob/Login()
music_sound('tune.mid')
Well I know nothing about coding real programs (let alone programs that allow a user to MAKE programs) but I didn't think it would be THAT hard to control what kinds of sound are outputted...but I guess it would be easier if you made just one game and/or controlled the file types...

Well that figures. Every time I feel special you people have to say I'm wrong and make me feel bad. I'm going to... umm... *points in one direction while screaming, and sneaks off in the opposite direction, never to be seen aga--until next post*
Ummm... BYOND games can't use MP3s.
In response to Jp
well if it can't use things besides midi and wav then it would be that complicated I'm sure to add a slide bar thing in the Options/Preferances, but I already get the point that its not going to happen =P
In response to Loduwijk
Hooray for object oriented logic!