ID:135146
 
What i would like to see in like a Byond Update is someting like where a person could put in a code like...

world
icon_type=big //big icon size, the 32x32 display.
icon_type=small //small icon size, the 16x16 display.
icon_type=text //lol if ne1 would actualy use this.


I know this option doesn't exist in Dream Maker, but it could be helpfull in some games. especialy if someone wasnts to do something like a multitile game with great detail. or like a GBA style game with the real GBA screen size.
*Side Note: GBA = Game boy Advance*

or same thing with the other options in the layout menu like...
world
show_map=1 //map turned on
show_map=0 //map turned off
/*
Note: the Shhow map code can already be done using another
code, but this would be a lil more specific.
*/

//and
show_info=1 //puts the statpannel at the bottom of the the map on the screen
show_info=0 //puts the statpannel at the side of the screen with the browser option and that sort.


What do u guys think of this idea, it could help people with some game ideas and/or way to customize the way the screen looks like.
ElderKain, world.view.
It's not world.show_map. It's client.show_map
world
show_map=1 //map turned on
show_map=0 //map turned off
/*
Note: the Shhow map code can already be done using another
code, but this would be a lil more specific.
*/


More specific meaning for all players to have show map off? You can turn all map off with this when a client logs in.

client
New()
show_map = 0



As for icon_type, why would it be helpful?
world
icon_type=big //its the normal icon cell size (32x32)
icon_type=small //just make a regular 16x16 icon using the 32x32 cell
icon_type=text //text muds on the map meaning turn into graphical?


All of these features you said you can access with the DreamSeeker screen layout options.
In response to Vizuke
I think he means make it SPECIFICALLY that option, no changing it.
I believe I requested something similar a while back when making a text mode game.
I like the icon_type thing, but I think it should be a client value. It wouldn't much mind having more control over the user's interface, of course, I'd be willing to bet much of this is chalked up to be in 4.0, seeing as the viewport is supposed to be mutable later on.
In response to Wizkidd0123
Wizkidd0123 wrote:
ElderKain, world.view.

For one thing, I already knew that, second if the other person is on a screen resolution, higher than 800x600, the world/view="21x21" will show up on the client as the 32x32 big pixels anyways. I mean this addition, so the users won't have to go through the astles of going to the layout, and manualy do it each time. Which this make is easier so the big resolution games don't take like over half the screen.

I know for a fact becasue i have a 20x14 game i'm working on, and it automaticly comes up as 16x16 squares on a 800x600, and on the higher resolution, it came out as a the 32x32. The idea i cam up with, basicly makes it where it won't take up most of the screen.

Also With the show_info=0 and that stuff basicly means, so like if the player who comes into the game, if their resolution is higher than 800x800, it would make it better customizable to put the menu to the side of the map, that way the statpannel isn't crunched in a small area, due to the 16x16 squares.