1. Client KeyPress, KeyDown and KeyUp.
Not the most important, but it would be nice.
2. Built-in particle engine
It is impossible to make one with BYOND. The only way one would work is if it was client side.
3. Ability to change where a HTML popup window starts
Much needed feature.
More to come as I think more up.
ID:134881
Jul 21 2005, 1:47 pm
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Repiv wrote:
More to come as I think more up. Pixel offset for the map view! We need our client.screen_x and client.screen_y variables, or whatever you want to call them. |
In response to Wizkidd0123
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Wizkidd0123 wrote:
Actually, Loduwijk has made a library on this (hub://loduwijk.keystate). Remember, if JavaScript can do it, because BYOND has the browse() command, BYOND can do it too! But it is a really hacky way and takes focus from the BYOND window.. It wouldn't kill the developers to just add it. I'm not quite sure what you're talking about. Can you explain? Google it. JavaScript (and therefore, BYOND) can do this one too. No it can not. Because of the way BYOND works it moves the browser from WITHIN the window. I found that out the other day. |
Repiv wrote:
1. Client KeyPress, KeyDown and KeyUp. I'd like this very much also. Tom has tended to think it isn't feasible, although I'm of a different mind on that. 2. Built-in particle engine I don't think this would ever be feasible to include in the engine. Particle systems are only of use for certain games anyway. 3. Ability to change where a HTML popup window starts I'd like that too. Lummox JR |
I definately agree with all of your suggestions. With the particle generator, I agree because it would be a very nice thing to have, and it being hard-programmed into DM would make it so you didn't have to create lots of CPU-intensive objects.
I put special effects into my games, but none of them seem very natural because they are all from just icon state animations. Stuff like weather effects, water effects, clouds, fire effects, or customly defined, all that stuff programmed into DM and then made client-side to prevent bogging down would be wonderful. It could be a visual-only thing, and it should be like defining an image with all of those options. |
Actually, Loduwijk has made a library on this (hub://loduwijk.keystate). Remember, if JavaScript can do it, because BYOND has the browse() command, BYOND can do it too!
I'm not quite sure what you're talking about. Can you explain?
JavaScript (and therefore, BYOND) can do this one too.