ID:134823
 
Byond should be able to make Stand-Alone games with customizable menus, tabs and whatever >_>

1. Saves BYOND bandwidth
2. The user has to make their own account database and ways of registration
3. Saves BYOND money >_>
Most of this will be possible in 4.0. As for the ability to make customizable means of login authentication you already can, it's not that hard actually.
In response to Nadrew
Nadrew wrote:
As for the ability to make customizable means of login authentication you already can, it's not that hard actually.

That's news to me. How is it possible to let people log in to a (non-telnet) BYOND game without ever entering a BYOND key and password at some stage?
In response to Crispy
Guest!
In response to Crispy
That's just to use the hub, games themselves can be set to not require a key at all. The only issue is that the pager is needed to locate the game.
In response to Nadrew
Nadrew wrote:
That's just to use the hub, games themselves can be set to not require a key at all.

I gathered that. I was pushing for more information. =P
In response to Crispy
client/authenticate
In response to Scoobert
Ill try to do that =P, that means ill have to code something to make keys INSIDE the game >_>, or some sort of PHP coding that adds basic file saves to my host folder
In response to Nadrew
But you still have to log in with a key. That doesn't actually separate it from the BYOND login system at all; just the hub. That's not quite the same thing.
In response to Crispy
Yes, that is so. If there is truely a way to easily ditch the Byond login system, please do tell.

The fact that you can ignore the hub, and you have a variable to make sure the hub authenticates someone, doesn't tell us how we can do the authentication ourselves, which appears to be what you are suggesting.
In response to SSJ4 Compufreak
It would be nice though if the person didn't have to go to the login screen at all, though. I know many people turned off by needing some sort of client AND account in order to run the game.