Oh, and as always if you'd like to tinker with the game, the source code is available on GitHub.
Changelog [v1.7]
- Updated the graphics. New artwork for certain tiles, as well as the player. Changed the entire tileset's palette. Invisible trap objects now have icons as well.
- New traps
- Collapsing floor
- Flamethrower turrets
- Updated the README file.
- Added a LICENSE file for the source code. It is released under the MIT license.
- Removed the hub_password in order to prevent tampering with the scoreboard.
- Added in a check to prevent the game from being hosted via Dream Daemon.
- Added several indicators for when DEBUG mode is enabled.
- Refactored checkpoints. Previously there was a silent issue with them due to how they were implemented (which was very poorly, I might add).
- Eliminated the redundant
/area/map/water
and/area/map/pit
types and merged their behavior into the turf versions. - Added a BYOND version check. You'll need 498 or higher to properly play the game due to certain features used.
- Added an options menu, which allows you to toggle hearing music and sound effects, as well as being able to change the screen's size.
- Added music.
- Added an application icon.
- Removed the green key, as well as green doors.
- Removed the snorkel.
- Scoreboard cleared to accomodate new changes.
- Orbs are no longer required to be collected in order to win. Instead, the game tracks how many you collect overall.