Green Orb Quest

by LordAndrew
Collect orbs of the green variety.
ID:1347580
 
I decided to revisit Green Orb Quest and update it a bit. It's mostly the same, though a little bit more polished along with some new stuff (and with a few silly bugs worked out)! As well, the scoreboard's been wiped to accommodate the map changes, since the old times were incompatible. Think you can beat the whole game without dying? ;)

Oh, and as always if you'd like to tinker with the game, the source code is available on GitHub.

Changelog [v1.7]
  • Updated the graphics. New artwork for certain tiles, as well as the player. Changed the entire tileset's palette. Invisible trap objects now have icons as well.
  • New traps
    • Collapsing floor
    • Flamethrower turrets
  • Updated the README file.
  • Added a LICENSE file for the source code. It is released under the MIT license.
  • Removed the hub_password in order to prevent tampering with the scoreboard.
  • Added in a check to prevent the game from being hosted via Dream Daemon.
  • Added several indicators for when DEBUG mode is enabled.
  • Refactored checkpoints. Previously there was a silent issue with them due to how they were implemented (which was very poorly, I might add).
  • Eliminated the redundant /area/map/water and /area/map/pit types and merged their behavior into the turf versions.
  • Added a BYOND version check. You'll need 498 or higher to properly play the game due to certain features used.
  • Added an options menu, which allows you to toggle hearing music and sound effects, as well as being able to change the screen's size.
  • Added music.
  • Added an application icon.
  • Removed the green key, as well as green doors.
  • Removed the snorkel.
  • Scoreboard cleared to accomodate new changes.
  • Orbs are no longer required to be collected in order to win. Instead, the game tracks how many you collect overall.
You forgot banana.
In response to Super Saiyan X
  • Bananas.
This is very well done. The game is no longer a collect-a-thon and becomes a race for the best time and amount of orbs collected. Getting 100% orbs is a must if a competition is to be made over this game. I can see people speedrunning this competitively. I'd add in a tenth-second place in the time for this purpose (or a hundredths, should you want to do so).

The music is your classic chiptune variant. I believe this is actually a .MOD or .IT track (which works just fine with BYOND). It makes it that much more appealing to know that modular music is being applied in DM games, considering most are still sticking to boring old .MID files.

EDIT: Whilst checking the source, I was indeed correct on the modular music (.xm file) : D
In response to Makeii
Thanks! If there's a wide interest in competitively speed-running the game I could easily patch in more accurate time-keeping. As for the music I indeed went with a module format. They sound really great and they're generally lightweight. I wish more games used them around here.