I'd really love to see a "basic framework" of the customalization of the Dream Seeker window that is planned to be finished in BYOND 4.0. For now, I'd like to request to have a few variables (in the "world" datum or perhaps a "window" datum which holds the info for the Dream Seeker window) which enable/disable buttons.
layout - This disables the "small", "big" and "text" buttons entirely, including shortcuts. This is mainly why I'd like to see this because developers such as this one here will have problems with players trying things out while they don't want them to.
showmap - Disables the "Show Map" toggle.
showinfo - Disables the "Show Info" toggle. client.view then decides if the info panel is on the "Info" tab or the game itself.
Disabling all of these variables listed above should take down the entire "Layout" menu.
say - Disables the speech bubble. This might be wanted in games where the speech bubble is unnessesary, perhaps because it's automatically pressed because client.command_text="say \"" and you don't want them running about with that disabled.
This is blindly throwing a dart here, but I'd also like to see a new tab which developers can name themselves. Developers can then send text to the tab and the player (or the developer) could toggle between the two tabs (Text and Customized Tab). The tab would be toggleable.
I'd like to use it to distinguish between important and non-important messages in my games.
Please consider it! (At least heavily consider the first idea!)
ID:134656
![]() Feb 4 2006, 9:20 am
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Flame Sage wrote:
I say allow us to make our OWN speak bubbles and action commands down there. =p ...in BYOND 4.0. I'm suggesting this before 4.0 will be made. It would be fairly easy to implement. All they'd really have to do is to define the variables and datum as built-in and update whatever is nessesary on the Dream Seeker program. But yes, perhaps make the window.say verb be a string. It's default would be set to "say \"" and it can be set to what command_text should be set to upon clicking the speech bubble. If null, the speech bubble greys out. |
Qwerty2029 wrote:
Flame Sage wrote: If this isn't already in the 4.0 framework, which is quite advsanced in the development cycle now, better to wait until it's released and then add it. Lummox JR |
Strawgate wrote:
Sorta... Like this? No! Simply a variable so we can toggle the functions on/off! |
Along with that, how about an option to set the default command for the speech bubble?