In response to Jon88
Yeah, it probably is, I had to Google it, and that is what I came up with the most, probably a more common version of what he said because it is simpler to understand.

A MAC address is a not really a "essential liberty", but the right not to be named is. Assuming that everyone who doesn't want to be recognised is doing something wrong is a bad idea. Very similar to the freedom of speech, some people choose to abuse it, but it doesn't mean that others shouldn't have it.

The fact that people can change their MAC address means that that type of a user detection is not to much more accurate than an IP address. On top of that, if you directly gave the user's MAC address to the server, someone could potentially clone the user's MAC address and get them banned, despite having only logged into the wrong game.
In response to Danial.Beta
Danial.Beta wrote:
The fact that people can change their MAC address means that that type of a user detection is not to much more accurate than an IP address.

Correct, but it can be one part of a more robust solution. The issue of two people in the same house wanting to play a game at once could be solved. For those paranoid against multikeyers, they could look at current connections and see if the MACs differ. If so, it's two computers, so probably good to assume two different people.

On top of that, if you directly gave the user's MAC address to the server, someone could potentially clone the user's MAC address and get them banned, despite having only logged into the wrong game.

The MAC Address could also be a factor in calculating if someone has been already banned. A MAC being the same definitely wouldn't be enough to warrant any sort of action, but an administrator could then look closer into the situation.
In response to Jon88
ISP ban him somehow.
As noted, MAC addresses can easily be changed or masked, especially if you run through a router. I think a slighly more effective feature (and more easy to implement) would be host address detection.

[link]
[link]

Of course, all of these forms of detection are out the window if your trolls are just connecting to various proxies.
In response to Danial.Beta
Danial.Beta wrote:
That is why you don't let them know they are muted. They will yell and scream, and throw a fit, but when nothing gets your attention, they will give up.

I wish.
The problem is that would it really be that hard to figure out if you've been muted? Even so, the issue is keeping the guy out of the game in the first place. Gaku already tried messing with their characters; he practically dismembered them in-game. He's not doing it for anyone's attention, but solely interested in wrecking the game.
In response to Gakumerasara
Gakumerasara wrote:
I assume you're talking about IP range banning?

Nope, definitely not. FullBan does have IP range banning functionality, but that's not what I was talking about.

From the hub entry:

"Unlike most banning systems, FullBan bans using a total of FOUR methods. It takes more than just changing your key and IP address to fool this library."

I'd rather not go into more detail in public, for obvious reasons, but FullBan uses other (potentially more reliable) methods for identifying people. If you want me to explain further, email me and I'll elaborate on the details.

I strongly recommend you use it. At least try it; it takes about 2 minutes to implement.
In response to King of Slimes
King of Slimes wrote:
ISP ban him somehow.

"Hello. I am a generic person. I have AOL. Oh dear, I'm banned from a game with an "ISP ban" appearantly. Hah! At least all AOLers will be banned along with me!"
In response to Crispy
Crispy wrote:
I'd rather not go into more detail in public, for obvious reasons, but FullBan uses other (potentially more reliable) methods for identifying people. If you want me to explain further, email me and I'll elaborate on the details.

Crispy's library uses secret NSA-developped methods to identify a user by the keypress speeds with their keyboard. >.>
In response to Android Data
Android Data wrote:
King of Slimes wrote:
ISP ban him somehow.

"Hello. I am a generic person. I have AOL. Oh dear, I'm banned from a game with an "ISP ban" appearantly. Hah! At least all AOLers will be banned along with me!"

This is a problem how? ;-)
In response to Jtgibson
I meant ISP ban the troll/jackass.
In response to King of Slimes
You know what ISP ban means right? Internet Service Provider ban, which was what the whole AOL example was used for >_>

- GhostAnime
In response to Jon88
Jon88 wrote:
Crispy's library uses secret NSA-developped methods to identify a user by the keypress speeds with their keyboard. >.>

That's highly sensitive information. I'm afraid I'll have to kill you now.
In response to Jtgibson
Jtgibson wrote:
Android Data wrote:
"Hello. I am a generic person. I have AOL. Oh dear, I'm banned from a game with an "ISP ban" appearantly. Hah! At least all AOLers will be banned along with me!"

This is a problem how? ;-)

Come to think of it, it isn't! I live in the Netherlands. There are only a handful of people with the same ISP as me on BYOND. Chances are, I'll be safe.

Thanks for the idea!
In response to Danial.Beta
Danial.Beta wrote:
"He who sacrifices freedom for security deserves neither" -Benjamin Franklin

This does not apply here. You should be able to identify individuals on the 'net, or trolls will come. I'm a living example. Do you want me to send him back? I already used voodoo to cripple the guy, I could just as easily reattach his leg and allow him to live on. Do you want that, huh?

Seriously. Just let us have the MAC address.
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