Could anyone help with a day/night cycle involving shadowdarke's dynamic area lighting, ive tried many times and no matter what i do it will not change between day and night.
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![]() Aug 3 2013, 7:51 am
Best response
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Can you show us what you tried so we can get an idea of where you're struggling?
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Oh course srry, basicly im using sd's demodaysystem that is WITHIN his lib,
var It was edited but i deleted everything pertaining to this day/night cycle because of it not working, so this is fresh |
Reading your posts on the library's hub, it sounds like you have everything set up correctly. The only thing I can think of is if you have world/New() defined somewhere else in your code, and you forgot to call ..() to let the other world/New() definitions run.
Search your code for any other instances of world/New(), and/or try putting a debug statement like world.log << "TRIGGERED" to see if your DemoDayCycle() is even being started (by default, world.log will output to the Options & Messages window, accessible by pressing F1 in the game). |
DarkCampainger wrote:
Reading your posts on the library's hub, it sounds like you have everything set up correctly. The only thing I can think of is if you have world/New() defined somewhere else in your code, and you forgot to call ..() to let the other world/New() definitions run. Yes, world/new was being triggered earlier xD thank you very much |