KisameSharksNonhoming() // Verb used for firing the beam
set category = "Jutsu/Techniques"
set name = "Suiton - Sharks"
usr.Handseals()
if(usr.firing||usr.Kaiten) // If the mob's firing var is one...
return
if(usr.PK==20000)
usr<<"NON PK ZONE!"
return
if(!usr.handseals)
return
if(usr.Frozen)
usr<<"Your frozen"
return
if(usr.captured)
usr<<"Your captured"
return
if(usr.caught)
usr<<"Your captured"
return
if(usr.chakra <= 25)
usr<<"You dont have enough chakra!"
return
if(usr.froze)
usr<<"Your frozen"
return
if(usr.resting)
usr<<"Not while resting"
return
if(usr.meditating)
usr<<"Not while meditating"
return
if(!usr.handseals)
return
else // If the firing var isn't 1...
usr.verbs -= /mob/uchiha/verb/KisameSharksNonhoming
usr.DoryuuN += 1
usr.chakra -= 39
view()<<"<font size=1><font face=verdana><b><font color=white>[usr]<font color=green> Says: <FONT COLOR= red>Suiton - Sharks!</FONT>"
sleep(10)
usr.Chakragain()
if(usr.dir == NORTH)
var/obj/Kisameshark/A = new /obj/Kisameshark/
var/obj/Kisameshark/B = new /obj/Kisameshark/
var/obj/Kisameshark/C = new /obj/Kisameshark/
var/obj/Kisameshark/D = new /obj/Kisameshark/
var/obj/Kisameshark/E = new /obj/Kisameshark/
A.loc = locate(usr.x, usr.y+1, usr.z)
C.loc = locate(usr.x+1, usr.y+1, usr.z)
B.loc = locate(usr.x-1, usr.y+1, usr.z)
D.loc = locate(usr.x-2, usr.y+1, usr.z)
E.loc = locate(usr.x+2, usr.y+1, usr.z)
A.nin=usr.nin
B.nin=usr.nin
C.nin=usr.nin
D.nin=usr.nin
E.nin=usr.nin
A.Gowner=usr
B.Gowner=usr
C.Gowner=usr
D.Gowner=usr
E.Gowner=usr
A.dir = NORTH
B.dir = NORTH
C.dir = NORTH
D.dir = NORTH
E.dir = NORTH
walk(A,usr.dir)
walk(B,usr.dir)
walk(C,usr.dir)
walk(D,usr.dir)
walk(E,usr.dir)
sleep(400)
del(A)
del(B)
del(C)
del(D)
del(E)
sleep(10)
if(usr.dir == SOUTH)
var/obj/Kisameshark/A = new /obj/Kisameshark/
var/obj/Kisameshark/B = new /obj/Kisameshark/
var/obj/Kisameshark/C = new /obj/Kisameshark/
var/obj/Kisameshark/D = new /obj/Kisameshark/
var/obj/Kisameshark/E = new /obj/Kisameshark/
A.loc = locate(usr.x, usr.y-1, usr.z)
C.loc = locate(usr.x+1, usr.y-1, usr.z)
B.loc = locate(usr.x-1, usr.y-1, usr.z)
D.loc = locate(usr.x-2, usr.y-1, usr.z)
E.loc = locate(usr.x+2, usr.y-1, usr.z)
A.nin=usr.nin
B.nin=usr.nin
C.nin=usr.nin
D.nin=usr.nin
E.nin=usr.nin
A.Gowner=usr
B.Gowner=usr
C.Gowner=usr
D.Gowner=usr
E.Gowner=usr
A.dir = SOUTH
B.dir = SOUTH
C.dir = SOUTH
D.dir = SOUTH
E.dir = SOUTH
walk(A,usr.dir)
walk(B,usr.dir)
walk(C,usr.dir)
walk(D,usr.dir)
walk(E,usr.dir)
sleep(20)
del(A)
del(B)
del(C)
del(D)
del(E)
sleep(10)
if(usr.dir == WEST)
var/obj/Kisameshark/A = new /obj/Kisameshark/
var/obj/Kisameshark/B = new /obj/Kisameshark/
var/obj/Kisameshark/C = new /obj/Kisameshark/
var/obj/Kisameshark/D = new /obj/Kisameshark/
var/obj/Kisameshark/E = new /obj/Kisameshark/
A.loc = locate(usr.x-1, usr.y, usr.z)
C.loc = locate(usr.x-1, usr.y-1, usr.z)
B.loc = locate(usr.x-1, usr.y-2, usr.z)
D.loc = locate(usr.x-1, usr.y+1, usr.z)
E.loc = locate(usr.x-1, usr.y+2, usr.z)
A.nin=usr.nin
B.nin=usr.nin
C.nin=usr.nin
D.nin=usr.nin
E.nin=usr.nin
A.Gowner=usr
B.Gowner=usr
C.Gowner=usr
D.Gowner=usr
E.Gowner=usr
A.dir = WEST
B.dir = WEST
C.dir = WEST
D.dir = WEST
E.dir = WEST
walk(A,usr.dir)
walk(B,usr.dir)
walk(C,usr.dir)
walk(D,usr.dir)
walk(E,usr.dir)
sleep(20)
del(A)
del(B)
del(C)
del(D)
del(E)
sleep(20)
if(usr.dir == EAST)
var/obj/Kisameshark/A = new /obj/Kisameshark/
var/obj/Kisameshark/B = new /obj/Kisameshark/
var/obj/Kisameshark/C = new /obj/Kisameshark/
var/obj/Kisameshark/D = new /obj/Kisameshark/
var/obj/Kisameshark/E = new /obj/Kisameshark/
A.loc = locate(usr.x+1, usr.y, usr.z)
C.loc = locate(usr.x+1, usr.y-1, usr.z)
B.loc = locate(usr.x+1, usr.y-2, usr.z)
D.loc = locate(usr.x+1, usr.y+1, usr.z)
E.loc = locate(usr.x+1, usr.y+2, usr.z)
A.nin=usr.nin
B.nin=usr.nin
C.nin=usr.nin
D.nin=usr.nin
E.nin=usr.nin
A.Gowner=usr
B.Gowner=usr
C.Gowner=usr
D.Gowner=usr
E.Gowner=usr
A.dir = EAST
B.dir = EAST
C.dir = EAST
D.dir = EAST
E.dir = EAST
walk(A,usr.dir)
walk(B,usr.dir)
walk(C,usr.dir)
walk(D,usr.dir)
walk(E,usr.dir)
sleep(20)
del(A)
del(B)
del(C)
del(D)
del(E)
sleep(10)
usr.verbs += /mob/uchiha/verb/KisameSharksNonhoming
return
return
obj
Kisameshark
icon = 'Shark.dmi'
density = 1
Bump(A)
if(ismob(A))
var/mob/M = A
if(M.sphere)
return
if(M.counter)
del(src)
return
if(M.PK==0)
return
var/damage = round(src.nin)
if(damage >= 1)
M.health -= damage
view(M) << "[M] was hit by Suiton shark for [damage] damage!!"
var/mob/O = src.Gowner
M.Death(O)
del(src)
if(istype(A,/turf/))
var/turf/T = A
if(T.density)
del(src)
if(istype(A,/obj/))
del(src)
Problem description:
So here's my problem, I have this icon, and I'm awful at iconing so I can't split it up into parts to make it bigger, so it's one single icon. What I'm trying to do, is make that one icon, Shark.dmi, bigger than one tile, But I'm not sure how to change the pixels. That's all, thank you for your time! -Emily:).(P.S. I really don't want comments on other parts of the code that aren't "Up to date" or incorrect by others standards. Just simply how to change the icons pixels. Thank you!^^)
Simply change the icon size within the icon file.