Code:
Problem description:
can someone explain just what the hell this pixel movement crap is. byond's help guides have always sucked to me. and can you give an example.
like do i have to make my own obounds() proc. or can i just use obounds(src,5). cause everytime i try to use any bound type proc it gives me a error
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Distance of 0 just returns all current intersections, distance parameter sort-of makes bounding box bigger and return more results.
You might want to use it for explosions, AoEs, say verb, etc.