ID:1339261
 
(See the best response by Zaoshi.)
Code:


Problem description:

can someone explain just what the hell this pixel movement crap is. byond's help guides have always sucked to me. and can you give an example.


like do i have to make my own obounds() proc. or can i just use obounds(src,5). cause everytime i try to use any bound type proc it gives me a error


Best response
obounds and bounds is oview and view equivalent, but for pixel movement.
Distance of 0 just returns all current intersections, distance parameter sort-of makes bounding box bigger and return more results.
You might want to use it for explosions, AoEs, say verb, etc.
thank you.