ID:133856
 
For pixel editing it would be wicked to have a darken and lighten button to not just make doing shading easier but to make noobs who are too stupid to change the default pallet make more quality icons.
Masterdan wrote:
For pixel editing it would be wicked to have a darken and lighten button to not just make doing shading easier but to make noobs who are too stupid to change the default pallet make more quality icons.

Frankly anyone who doesn't know enough to edit their own colors doesn't know enough to make good icons no matter what colors you give them. That said, I do like the idea of having shades of a color readily available.

Lummox JR
In response to Lummox JR
It would be easier and really easy to code to simply have a darken/lighten button where it would add some constant to R,G,B. It would be simply more convenient than having to take a color you already have defined, copy over the rgb values, then drop the brightness a few notches. A good icon requires you to do this like.. well alot. I dont know i just think itd be easy to implement.
The easiest solution to this would be to recycle the ICON_OVERLAY/ICON_ADD/ICON_SUBTRACT/ICON_MULTIPLY code from the icon code and apply that to the icon editor. Then a simple listbox could allow people to select from "Normal" (overlay), "Add" (increase r,g,b,a of current pixel by r,g,b,a respectively), "Subtract" (decrease r,g,b,a of current pixel by r,g,b,a respectively), and "Multiply" (set r,g,b,a of current pixel equal to original*(colour/255) for each of r,g,b,a respectively).

A pencil opacity tool would also be nice -- at 255, it performs the full effect, at 128 it performs half of the effect, etc.

Of course, all of this is just glitz. A dedicated icon-editing or texturing program like Microangelo, IcoFX, or Wally, or an actual dedicated editing program like The GIMP, Photoshop, Paint Shop Pro, Paint.NET, etc., should be users' resorts of choice.
In response to Masterdan
I'd rather they focus on the programming aspects of DreamMaker rather than the icon-editing stuff. Anyone who's capable of making good icons is better off making them in a dedicated image editor.
In response to Foomer
Its much easier making overlay icons and such inside dreammaker. And its an easy feature to add im sure.