ID:133775
Jan 12 2008, 5:52 am
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Are the any plans on allowing the camera to be offset by pixels so that if someone does pixel movement it doesn't look god-awful?
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Jan 12 2008, 8:20 am
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Since BYOND is built on tile-based movement, I doubt it.
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Popisfizzy wrote:
Are the any plans on allowing the camera to be offset by pixels so that if someone does pixel movement it doesn't look god-awful? There is no camera. There is only a client. Client pixel offsets are on the list, just not the immediate-future list. Lummox JR |
In response to Lummox JR
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Er, yea, the client. As long as they're there, I suppose.
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In response to Kaiochao2536
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Objects/screen objects support pixel offsets, so it wouldn't be a bad idea to allow offsets for the client eye.
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In response to Lummox JR
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Lummox JR wrote:
There is no camera. There is only a client. Which is a big problem on BYOND. In any game making utility you'd have control over some camera object, on BYOND we're very limited. I think it'd be better if we separated the camera from the client, something I thought should've been done with <code>client.eye</code> a long time ago. |
In response to Crashed
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Crashed wrote:
Lummox JR wrote: I thought it already was? |
In response to Foomer
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Yeah... just because its not specifically called the camera doesn't mean client.eye isn't in effect the camera xD
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